nickxab.. please dont get your hopes up mate, i havent done anything yet.. what i typed there is just what i have started out with following pspwizards suggestions.. and using those values i havent been able changed anything much so far.. ive been playing around for a couple of hours adjusting settings here and there, and nothing decent so far..
i wish i knew what i was doing and what these values represented, as it would save me alot of time obviously.. im starting to think i should leave this to people who actually DO know what they are doing.. i feel like im in the dark using a torch with no batteries!
thanks for letting me know about Dark Ressurrection, and i will test Tekken 6 i have the original UMD and ISO of both of these Tekken Games. (even Tekken 3, psx) :p
aarrgh.. i didnt do anything successful with it yet.. im just testing it to see IF i can get the display looking better.. plus there major slowdown on the framerate :D
Lets allow me to try to explain what these parameters do :o)
Originally Posted by Vonsta
Check out also my "german" blog at blog.pspwizard.de There is a "nice" graphic which may be useful to undertand the following...
To get the 3D effect working you need to draw the scene from two different points - call them the eyes ;o)... Assuming the original camera position represents always the left eye, we need to claculate a new position for the right eyes, right ?
Due to the kind of matrix calculation and behavior of the view matrix and the mathematics all around there we need to move the camera first to the virtual world space origin, than rotate around the camera up vector using ROT_ANGLE as the value how many degrees the view need to be rotated. Afterwards we need to move the camera away from the worlds origin to get it placed at the right position... Did you get that ? It's even hard to explain in german, so may be much more harder to get my point due to my bad english...
At the end of the manipulation both cameras are placed at the same position but looking in different directions. This is not good in some times, as both cameras should look at the same point in front of it in the virtual space...To ensure this you need to define the distance of this point in front of the camera by setting ROT_POINT to any value different to 0.
Comparing the stuff with Ratchet and Clank:
If you keep the ROT_POINT a value of 7 to 9 than ratchet is almost the focus of the 3D view, which means the red and cyan part do mainly overlap at the same point...As more fare you look from ratchet as more is the distance between red and cyan bit....
If you would change the value being greater than 10 somewhot behind ratchet is being the focus...and if you leave it 0 than the actual player position (meaning the camera itself) is the focus....if you take your 3D glasses on with the different settings you may see that it's sometimes hard for your eyes if the distance wasn't set proper...
If the red/cyan parts are very far away from each other, start trying to set the rotation angle to a very low value first: like 0.3 ore something like that...
good luck :o)
great explanation.. and no your english is fine.. i will study what you have written and see how i go.. thanks man :)
I tried Tekken 6, and the colors changed a bit. You could see a little of blue & red, here and there, but it slowed the CPU down to half-speed.
Sadly, i dont have any 3D glasses handy :(
pspwizard, maybe you should implement an automatic 333 Mhz lock (when the plugin is enabled) for the CPU such that the plugin would run fluently.
Next version released
it was a bit quiet a while. However, I have released a new version of this plugin as submission to the PSP Genesis Competition.
As part of the new release the game Monster Hunter Freedom Unite is supported.
In addition to this the plugin set the CPU speed to 333MHz ( :o) ) hopefully this speed up things in a bit in some games ;o)
As a new functionality you could change 3d behavior while 3d mode is active in ypour games. Just keep L-trigger and R-trigger pressed while pressing the following keys:
3D-activation button (default NOTE) to switch color modes
Digi-Pad right or left to change the shift ammount for the 2 overlaying images...
Keep enjoing the plugin and feel free to post games working with the plugin (I would appricieate to see a screen shot at least to be able to put it onto the compatibiliy list )
Keep up the good work pspwizard.
I know it was a bit silent around that topic...However, there was big chunks of work going around :)
I've now submitted my work to the PSP genesis competition...This make it neccessary to post any updates first there ;o)
However, if you are still interested check the post of my submission there:
wololo.net/talk • View topic - PSP3DPlugin - enable anaglyph 3D graphic in retail games
same good news by the way: the plugin does work on 6.20 TN-HEN now and mor and more games are supported...it's a very long list currently ;o)
There seem to be a growing community of test users out there regular posting that they successfully tested new games ;)
I'm proud to see this and keep working on the plugin ;o)
see you soon :)
Keep it up. :D
Do you plan to add 6.3x support ? Many users have 6.3x LCFWs now. :wink2:
I'll try to do this. However, I do only have 1 PSP and don't like to update to 6.35 as I'm fine with my 5.50 GEN D3 permanent CFW....
You always have beta-testers here ready. :)
thanks for this..good to know...I'll share the next version for beta-testing for 6.35 with you guys ;)
Originally Posted by elite999
I've managed to build an analyzing version of the plugin. It dows not activate the 3d mode but writes some information to a log file which gives me an indication what might be wrong in some areas.
Please check the attached version with the CFW 6.35 PRO and attach the log file for at least one game to your post on this thread. Your help would be much appreciated..
thanks in advance...