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Old 03-03-2008, 11:36 AM   #1
charnold
Developer


Join Date: Jul 2005
Location: Germany
Posts: 232
Default PSP Dungeons: Assault Run with 3D Editor (1.0.6)

This package contains the Mac+Windows versions of the Editor and the Mac+PSP+Windows versions of the Dungeons Assault Run game.





www.caweb.de

Download Version 1.0.6


07-09-2008 Version 1.0.6

- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)

editor changes:

- set hitpoints of each enemy

game changes:

- set hitpoints of player (config.txt)
- faster rendering of world geometry


06-28-2008 Version 1.0.5

- faster collision detection of enemy bullets vs. player
- faster collision detection of enemy vs. world geometry
- slightly faster rendering of bullets and world geometry
- new option in config.txt: [GODMODE] on/off
- weapon shooting range + enemy sight range limited to 50 meter


06-21-2008 Version 1.0.4

editor changes:

- game geometry view shows enemie's attack animation frame with the bullet's starting position

game changes:

- simple enemy AI:
- enemies check, if they see the player and alarm other enemies
- enemies are alarmed when the player shoots
- global alarm stops when no enemy sees the player for some time
- enemies evade when the player aims at them
- enemies try to aim at the player, when they are in alarmed state
- enemies shoot at the player (visible bullets)
- collision detection bullets - player, player dies after some hits


05-02-2008 Version 1.0.3

- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)

editor changes:

- bug removed when opening a map that has fewer mapareas than the currently selected maparea (now the current maparea after opening a map is always the first)

new property per component: is level-exit (yes/no)

- when the player collides with this component, the current map is deleted from memory and the next map is loaded (the map names must be map001.d2, map002.d2, map003.d2...).
- when a map has a level exit and there is no next map, the map001.d2 is loaded again
- when the next map has a different modelpack, the md3 models are also deleted and loaded

game changes:

- config.txt file (in system folder), here you can set vsync on/off and change the titlescreen text
- particle effect when hitting enemies


04-12-2008 Version 1.0.2

new properties per maparea:
- fog on/off
- fog color
- fog start/end distance
- z-clipping distance

new property per map:
- load complete map into game on/off

other editor changes:
- rotate and mirror local texture coordinates
- confirmation before deleting items

other game changes:
- md3 object culling against viewing frustum


03-16-2008 Version 1.0.1

New:
- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)

Editor changes:

- lights: size 0 = invisible light
- startweapon: -1 = rendering no weapon, no crosshairs in game (=standard for new map)
- now possible to make maps without a modelpack (enemies/weapons), player weapon and crosshairs
- fixed: crash of weaponlist in edit startpoint, when no modelpack loaded
- fixed: calculation of game geometry for open areas didn't remove hidden polygons (means, calculated too many lightmaps, rendered to many polys)
- calculate game geometry depends now on maparea properties (lightmaps yes/no, so lightmaps can be deleted, sealed/open area)
- editor help file updated
- new option in modelpack (per weapon): 1st person offset x,y,z
- "real" skybox per maparea (no more big, far away walls needed) yes/no + index of 6 textures: front, back, left, right, top, bottom (the sample textures are from http://skymatter.thegamecreators.com/?f=sample)






Maps:

Racing Room by BTR711





Resident Evil Mansion map by waywardson (work in progress video)
Download map





The first level for the Frack Mod V by Frack





























New levels by Frack: (work in progress)


Black Pearl:


















Spacestation:












Frack's website:

http://pagesperso-orange.fr/frack.psp/downloads.html

Last edited by charnold; 07-09-2008 at 12:18 PM.
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Old 03-03-2008, 11:42 AM   #2
waywardson
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awesome ...thanks iv been waiting for this :]]]
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Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
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Old 03-03-2008, 11:47 AM   #3
carboycam
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This looks great. A great addition to a great Homebrew game/project.

*Downloads*
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Old 03-03-2008, 12:25 PM   #4
andyauff
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Wow, great work. Thanks for this!
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Old 03-03-2008, 12:45 PM   #5
Muhie
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Really nice !

Thanks for this
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Quote:
Originally Posted by spy-game
Guys, I have a psp slim and i went to the recovery menu, then to config, then clicked on the 3.90 kernel folder and it changed to 1.50 !!!!! I haven't used time machine or any other program!!! Does this mean i can play 1.50 kernel homebrew now?????
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Old 03-03-2008, 12:53 PM   #6
waywardson
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aha i found the secret bathroom behind the mirror :P
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Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
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Old 03-03-2008, 12:57 PM   #7
charnold
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Posts: 232
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hmm, with the editor, it wasn't secret anymore :-)
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Old 03-03-2008, 01:32 PM   #8
waywardson
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haha yeah lol ..i found it with the editor :P
__________________

Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
waywardson está en línea   Quote this post in a PM   Reply With Quote Text-Multi-Quote with this Post
Old 03-03-2008, 01:41 PM   #9
charnold
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Location: Germany
Posts: 232
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waiting for modded maps...
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Old 03-03-2008, 03:20 PM   #10
a_noob
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