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Old 04-04-2008, 09:35 AM   #281
Frack
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I've think of 2 things for the editor:
-If you create an object library for the editor and if you use 1 object from this library 4 times in 1 maparea will the engine won some loading time or something ? (than if you create it 4 times "from nothing").

-did the engine recognise when the same object is used severals times by Copy/Paste fonction, will the engine won some loading time or something ?

-From my firsts mods I've seen that i often use the same texture "flip".
for exemple: ) ( or [ ] in order to keep symetry in game.
it would be great (but don't know if it's possible) to choose a texture in the texture menu and choose if the engine display the texture as it is or "flipped".
in order to win some Mb (2 textures but 1 in memory usage).
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Old 04-04-2008, 12:57 PM   #282
BTR711
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Quote:
Originally Posted by Frack

-From my firsts mods I've seen that i often use the same texture "flip".
for exemple: ) ( or [ ] in order to keep symetry in game.
it would be great (but don't know if it's possible) to choose a texture in the texture menu and choose if the engine display the texture as it is or "flipped".
in order to win some Mb (2 textures but 1 in memory usage).

like an option to rotate a texture? is that what your trying to say?
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Old 04-04-2008, 02:45 PM   #283
Frack
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Yes, rotate flip horizontal (in photoshop).
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Old 04-05-2008, 02:29 PM   #284
BTR711
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hold on i might of figured it out...

reserved post since i will ask a question soon

Last edited by BTR711; 04-05-2008 at 05:31 PM.
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Old 04-06-2008, 09:35 PM   #285
jackmynt
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Hey,

i didnt do anything to my map for a long time

but i wondered: Is enemy AI already done? =)
because i cant find it on the update page.
Cya, goodluck :P
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Old 04-07-2008, 05:04 AM   #286
charnold
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Quote:
Originally Posted by jackmynt
Hey,

i didnt do anything to my map for a long time

but i wondered: Is enemy AI already done? =)
because i cant find it on the update page.
Cya, goodluck :P
still no AI...

but here is a small editor update

new:
- rotate and mirror local texture coordinates
- confirmation before deleting items

Windows Version

Mac Version

Last edited by charnold; 04-07-2008 at 08:47 PM.
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Old 04-07-2008, 10:01 AM   #287
Frack
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Cool, I've won few Mbs and i will use this a lot in my nexts levels.
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Old 04-07-2008, 12:30 PM   #288
BTR711
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Quote:
Originally Posted by charnold
still no AI...

but here is a small editor update

new:
- rotate and mirror local texture coordinates
- confirmation before deleting items

http://www.caweb.de/psp_dar/3DEditor2.zip

awesome =) i cant wait to use this
no ai... for my map it needs AI for it to be fun i think.. but the good thing about no AI is now i can keep working on the "exploring" part of my map.

oh also i might need you to look at something... because i dont know if im doing it wrong or what so later (in a day or two) il send you a demo with the problem then could you help me fix it?
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Old 04-07-2008, 08:35 PM   #289
charnold
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Sure! Best upload it somewhere and post a link.
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Old 04-08-2008, 03:07 AM   #290
Xsjado7
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I thought id just mention that the Racing Room by BTR711 is currently down. Could someone possibly upload? Id love to try some of the new maps for this
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