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Old 12-25-2006, 01:06 PM   #1
weltall
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Talking [RELEASE] CWCHEAT for POPS and PSP GAMES

UPDATED TO 0.1.8
Here it is a new version. we leave the 0.1.7 series and go to 0.1.8. This version finally has the requested memory editor which can let you see the memory in HEX/ASCII, make cheats out of it or check the area of ram found from a search with the diff/fixed value searches or the addresses from an already made cheat.
This is to be considered still a work in progress so i'd like to get some suggest on what/how to complete it's implementation.
Then two possible buffer overflow exploits were fixed.
One infected the database reloading function which could make clones of cheats, add cheats which wasn't of the current game or just cheats from the other database in the cheat list, with the risk of crashes when enabling incorrect cheats.
The other one infected the db reading functions and was exploited by some games with game or cheat names outside cwcheat specifications (for example the final fantasy I anniversary edition in the main db which is bigger than the 36 chars limit) which seems to lead for some users to the screenshoot function activating even if disabled.
The last fix was about pops which read the id of the game launched before the one you are going to play leading to problems with the loaded cheat list.
The last change is a new prx called cwcheatlite.prx which is the same as cwcheat.prx but with cheat searching and memory editor functions removed so it takes just 75KB versus 95KB of the normal prx.

Enjoy

Download CWCHEAT 0.1.8




Code:
CHANGELOG:


0.1.8 RELEASE
=====================
- [ALL] fixed a bug which could lead to codes from other games/databases being put in the cheat list when loading
        a different database: this lead also to codes remaining in list, the game name not changing when reloading
        a db which contained the same game with a different name and other bad things made by data remaining and possible
	crashes
- [ALL] fixed various buffer overflows in the db reading functions regarding game and cheat name. This seemed to lead to
        strange behaviours with the screenshoot function for some users.
- [POPS] fixed a bug which could load ids of pops game launched before than the one being loaded if there isn't a cold
         boot beetween them or a psp game being loaded
- [ALL] added a memory editor which can show the ram in HEX/ASCII 
- [ALL] added to support to make cheats from a selected ram position in the memory editor (with x)
- [ALL] added support in the result screen of the cheat searcher to show the memory editor in the position of the found
        result (press [] to show it when selecting a found adress)
- [ALL] added support to show the memory editor from the edit cheat menu for fixed value write codes (0x0 0x1 0x2). (press
        /_\ to show the memory editor when selecting a codeline)
- [PACKAGE/GAME] Added a LITE version of cwcheat with all cheat search and memory editor functions removed. 
                 It's called cwcheatlite.prx.

Last edited by weltall; 06-30-2007 at 09:37 AM.
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Old 12-25-2006, 02:02 PM   #2
delight1
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nice ^_^
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Old 12-25-2006, 03:15 PM   #3
TONY-T
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thanks weltall, love this app
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Old 12-25-2006, 03:18 PM   #4
RazorG606
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Nice job, keep em coming!
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Old 12-25-2006, 03:25 PM   #5
TrunksSSJ23
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Good job .
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Old 12-25-2006, 04:21 PM   #6
gizzmo_jr
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Dude, keep up the good work. I'm a big fan of your cwcheat.
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Old 12-25-2006, 04:37 PM   #7
kkssgg
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- overclocking does not work (PSX emu is set to 333 Mhz, cwcheat see that on info below, but options in middle to change does not affect cpu in any way) ... that would be good for less cpu usage games

EDIT: sorry my bad - it does work - it refreshes data after reentering cwcheat.
POPS default set is 333Mhz but games seems to work very fine with 222 Mhz to !
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Old 12-25-2006, 04:51 PM   #8
sl2obel2ts
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Does it write to flash? I have never used CW cheat before, but this would be very nice as an action replay for me for PSX

thanks in advance.
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Old 12-25-2006, 05:19 PM   #9
tommy pees ALOT
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I've never used CWcheat also. Does it work with Codebreaker, PAR, and GS codes?
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Old 12-25-2006, 05:23 PM   #10
supashay91
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Were do we get codes?
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