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Old 03-27-2008, 06:37 AM   #701
homie4life
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Quote:
Originally Posted by weltall
well if when you do a normal search the adress changes from boot to boot from "scene" to "scene" etc then that's the case
Uhmm i dont really get it. I dont know much about this, hopefully someone else finds some cheats for this game.
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Old 03-27-2008, 10:39 AM   #702
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Thank you for makeing this app. Newest ver 0.2.2a works well for my original psp with 3.52-4 m33 loaded on it.
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Old 03-30-2008, 12:01 PM   #703
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What version of cwcheat came with the PRX that can work in homebrew games?
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Old 03-30-2008, 12:43 PM   #704
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Hm, I've heard you can use RemaPSP to enable the analog nub for use instead of directional buttons. But when I enable it, nothing happens or changes. Any help? I'm using the latest version of CWCheat
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Old 03-30-2008, 01:42 PM   #705
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Originally Posted by mattownsurealgoood
Hm, I've heard you can use RemaPSP to enable the analog nub for use instead of directional buttons. But when I enable it, nothing happens or changes. Any help? I'm using the latest version of CWCheat
you need to load a remap scheme check the remaps folder

Quote:
Originally Posted by Anti-QuickJay
What version of cwcheat came with the PRX that can work in homebrew games?

if for homebrew you mean 3.x homebrews you use the normal one for psp games
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Old 03-30-2008, 02:48 PM   #706
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So I just add the cwcheat.prx to my game150.txt file?
-= Double Post =-
nvm i got it
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Old 04-07-2008, 06:23 PM   #707
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heya all.. im using 3.71 m33-2 , is this compatible with CWcheat?

i have read a few guides and i cant get any to work...

I done everything and when in game i press and hold select nothing happens
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Old 04-07-2008, 07:49 PM   #708
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update to 3.71m33-3 or never 3.71m33-2 and 3.71m33 miss some functionality and have some dangerous behaviours with usb flash (and read the readme btw)
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Old 04-13-2008, 05:35 AM   #709
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Here it is a new version of cwcheat: 0.2.2 REV.B
The main things featured by this update includes the possibility to define (trough configuration file for now) a button to directly open the text reader and an important bug fix of remapsp which didn't report correct values on read/peekbuffernegative calls and so applications/games using them didn't work correctly. This fix allowed remaPSP to be finally completely working in POPS.
Other than this the classic series of bugfixes (including one which didn't allow to use the text reader till next boot if you tried to open a missing file) and the various size optimizations.

Enjoy

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0.2.2 REV.B RELEASE ===================== - [ALL] fixed a bug in RemaPSP about buffernegative functions which returned invalid values being returned. - [POPS] Now REMAPSP works perfectly in POPS - [ALL] Various optimizations in the remaPSP initialization code which reduced the size of more than 200 bytes - [ALL] Some optimizations in the memory edit/disasm functions which reduced the size of more than 32 bytes - [ALL] Added a check aganist tries to open a non existant text file with the text reader - [ALL] Various size optimizations in the cheat search functions which reduced the size of more than 232bytes - [ALL] Now it's possible to define a key combination to access directly the text reader from in-game. You can define the buttons by adding them to the "TEXTREAD BTN = " entry in the configuration file. - [ALL] Optimized the functions checking for key combinations. This reduced the size of more than 818bytes
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Old 04-13-2008, 11:49 AM   #710
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Quote:
Originally Posted by weltall
you need to load a remap scheme check the remaps folder





I don't understand, how do I do that?
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