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#1 |
Elite
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This is an Public Beta of the Legend of Zelda alpha 4. It's has changed significantly since alpha 3 and thus has been improved.
Changelog: - Completely revamped gfx by Darrel - ADDED 2 new moves -Shielding and Spin - Changed the Outside levels (only one currently ) - Big update to the Inventory screen as it saves your postition please remeber that this is an Public Beta, i didnt want to have Private testing because it wouldn't give much feedback instead i decided to release wat i have so far!!! Link : www.sendspace.com/file/x7b4cy [img=http://img240.imageshack.us/img240/4219/planpy9.th.png] here is an plan off things to come!!!! NOTE: Most collisions work, one or two dont. U can currently walk off screen i advice people not too. Last edited by dan369; 05-03-2008 at 06:22 AM. |
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#2 |
Developer
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Dude, you really gotta get a better collision system. The way your doing it now is gonna take a week just to do one level. Look into tile sets as well
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Spoiler for My Releases Thus Far:
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#3 |
Master
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Nice job! It is coming along very nice. These are known bugs probably but:
1. It absolutely needs diagonal movement. 2 When you walk while using the spin attack the image of Link flickers 3. Sound static when switching areas. I may play a bit more, but the not moving diagonal part is making it more torture than fun.
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Twenty minutes into the Future! |
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#4 |
Elite
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cool you finally made version 4
i will give i a test later
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![]() Creater of: JOKEtopia ROBOT WARRIOR LOCAL ROBOT WARRIOR DC MY Website: http://thecobra.thesmokylounge.com |
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#5 |
Elite
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ok, diagonal movement!! I was thinking about it? Thanks
Edit: Xsjado7- I have been experimenting with both of ur suggestions!! also the Inventory screen is the big one i've been playing with. Also looking into an HUD system display health, rupees etc.
Last edited by dan369; 05-03-2008 at 09:25 AM. |
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#6 |
Novice
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I like what you have going so far, and I think the HUD system would be cool. also, it would be cool if you could make the anolog stick your way of moving, then you could use the Dpad for like spell casting, or something of the sort, just a suggstion. But yeah, it looks good. And Bravo to your grafix artist, they did a great job.
-PSProgramer
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Check out my new [WIP] site!! - http://psprogramer.my5gb.com/ Current projects- PSZelda - Basically it's our original Zelda game for the PSP (Unannounced) - Too early to announce |
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#7 |
Elite
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Analog??? that's an good suggestion. Yeah he's good
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#8 | |
Master
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no, please dont use analog, my analog is broken, also are you just using the sprites from Minish cap?
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My Projects BUMPER HARVEST MOD - PEGGLE DELUXE BETA 1 working on Zuno, an uno like game Quote:
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#9 |
Elite
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yes i am Minish Cap is my favourite zelda game. It's based on it
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#10 |
Novice
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I don't mean to put ifiwere1337 down or anything, but I think analog would be cool, thanks what I'm thinking about doing, and that gives you 4 more buttons to utilize for your game, but of course then you would need, like diagonal sprites, so IDK, if anolog would be that practical.
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Check out my new [WIP] site!! - http://psprogramer.my5gb.com/ Current projects- PSZelda - Basically it's our original Zelda game for the PSP (Unannounced) - Too early to announce |
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