I had a question in terms of how the gaming industry is changing. We see more and more consoles and PC services hosting downloadable digital copies of games. Microsoft, Valve, Sony, Nintendo, EA, ...etc, have all began investing in digital downloads. This both allows for protection against piracy (still breakable, but it helps that you need to pass a server check before playing) and it cuts the cost of producing physical copies. We are also now seeing the rise of newer companies such as OnLive and GaiKai that are moving into the category of streaming games live (also heavily reducing piracy), which also removes the costs of hardware production. It would first appear that GaiKai and OnLive are threatening Microsoft, Sony Nintendo and the others while all of these companies are threatening establishments where you would have to go to and purchase a physical copy of the game; however in recent, thorough studies, GameStop stated that it had nothing to worry about this new development until 2014. This was mostly due to bandwidth restrictions. They state that faster internet speeds are not readily available enough to replace the physical sales of games. My question is whether or not physical game distribution establishments will have any way to prevent their ship from sinking. Physical games still hold some value to customers whether they would have the ability to stream games directly or not, the question is whether or not game development companies like EA, Microsoft and the others will be unwilling to cut the middle man from their transactions and distribution. If anybody has any thoughts as to how these middle man establishments can stay in the game, I'd like to hear them.