david cage made some pretty awesome points when he took to the gdc stage earlier.
however, i find that his suggestion leads to a mere chicken-egg situation. he wants mature games for mature gamers, but unfortunately, there still are some sectors that are not ready to grant the rating of maturity required or deserved by the games (australian classification board, am looking at you).
also, the thing is that game developers seem to equate maturity with the amount of violence and gore present in the games. it's as if one's maturity is hinged on how strong their stomach and overall sensibilities are for blown up bodies and splattered blood.
what do you think could the industry do to step up the game and churn out more mature products? by mature, we're using cage's definition here of having that certain level of emotionality and complexity that your real-world choices would ultimately compound you to act.
you're part of the gaming industry. what say you?