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MD Party Room - Chat

This is a discussion on MD Party Room - Chat within the General Off Topic+ forums, part of the QJ.net Forum Miscellaneous category; Hey, bubbles! @Everyone: Check out this thread where I posted many videos from GTA...tok me like 3 hours to get ...

  
  1. #39181
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    Hey, bubbles!
    @Everyone: Check out this thread where I posted many videos from GTA...tok me like 3 hours to get em all...Post your GTA Cheat device pictures and movies here!


    [CENTER]Retired QJ Veteran.

    [URL="http://forums.qj.net/f-general-off-topic-8/t-simplythebestpspunk-leaves-qj-134836.html#post1975703"]My farwell to QJ[/URL][/CENTER]

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    It's 2:31 PM here. But since it's 6 hours apart..wow..

    The Rev is now officially gonna be under my radar.

    The information contained within the Game Informer article has leaked to the internet, and we have them here for you. Use the picture included of the Revolution Controller to better visualize how it will be used in Red Steel.

    Development Information
    • Development started soon after E3 2005
    • Ubisoft demoed controller before E3 2005 (Official controller unveiling was at TGS 2005)
    • Ubisoft Paris took idea directly to Miyamoto and Iwata who gave the green light
    • Nintendo worked very closed with Ubisoft on project
    • Game Informer saw the "latest version" of the controller during their interview
    Game Information
    • Martial Arts setting
    • First third of the game requires you to be brutal out of neccessity
    • You use quick and dirty weapons at first and move on to more precise and clean weapons as you progress
    • Eventually, you'll go by the philosophy of "five bullets to kill five enemies"
    • Music reflects your play style - calm and peaceful when you're precise; intense when brutal
    • Freeze Shot Gauge fills up as you fight efficiently, decreases when you fight brutally
    • Full gauge lets you freeze time to pick off specific body parts
    • Shooting guns out of enemy hands might be more beneficial than headshots at that point in time
    • After defeating enemy leaders, sparing their lives can help you in the long run as well as earn you respect - weapons, new paths, etc.
    • Respect is very, very important
    • Having your sword flailing around isn't smart
    • Controller can be used to pull off combos - i.e.. draw an "X" in the air to do a special attack
    • Special attack can be cancelled by stopping your movement
    • You will learn new moves through two different mentors - a gun mentor and a sword mentor
    • If you do not give your mentor respect, they will not teach you
    • Yes/No answers answered by moving controller up/down to nod or left/right to shake your head
    • Bowing to the masters shows more respect
    • Ubisoft is thinking of more controller functions even now
    • No cut-scenes in the game, everything done in real time
    • Walking away from a conversation shows disrespect to the person talking to you; they will get angry
    • Mentors give you missions that can be done in any order as long as you are respectful to them
    • Main villain's name is "Tokai"
    • You can try to get rival gang leaders to join your side, if not, they will join Tokai's side
    • To prove yourself worthy, you must fight the rival gang leaders first
    • You win by stopping a deadly hit milliseconds before it hits you
    • Getting rival leaders to join you is vital - otherwise you'll be screwed against Tokai in the eventual confrontation
    Controls
    • Two triggers on analog unit let you jump and duck
    • Movement controlled by analog stick (no rails)
    • Remote used to aim and shoot (duh)
    Game Informer Quotes

    • "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire."
    • "Unlike other FPS games, which the the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill."
    • "Thanks to the improved reaction that the controller offers, the team can create gunfight scenarios that would be extraordinarily diffilcult with a standard controller".
    • "[The AI] won't walk around a table to get to you. They will simply jump over the table".
    Game Informer Impressions

    • Unlike most console FPSs, enemies are arranged on both the horizontal and vertical plane; possible to due to ease of use of the Revolution Controller
    • Speed of aiming is equal to however fast you can move your hand to the desired position
    • Targets popped up in second story windows, rooftops, and cover points on ground - all were equally easy to target
    • Does not feel like a light-gun game - takes the best of console and PC fps games
    • Takes three seconds to fully turn in a console shooter, takes a quarter-second in PC shooter, take one second on Revolution
    • AI is intelligent - cover while you're attacking, attack while you're reloading
    • AI is based on the benchmark set by F.E.A.R according to lead designer Oriola
    Multiplayer

    • Split-screen multiplayer available with deathmatches
    • Original multiplayer modes will be revealed at E3 (Sword fights? Please?)
    • Will contain Nintendo WiFi Connection play - nothing revealed due to NDAs
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    Zitat Zitat von TheMysteriousThug
    It's 2:31 PM here. But since it's 6 hours apart..wow..

    The Rev is now officially gonna be under my radar.

    The information contained within the Game Informer article has leaked to the internet, and we have them here for you. Use the picture included of the Revolution Controller to better visualize how it will be used in Red Steel.

    Development Information
    • Development started soon after E3 2005
    • Ubisoft demoed controller before E3 2005 (Official controller unveiling was at TGS 2005)
    • Ubisoft Paris took idea directly to Miyamoto and Iwata who gave the green light
    • Nintendo worked very closed with Ubisoft on project
    • Game Informer saw the "latest version" of the controller during their interview
    Game Information
    • Martial Arts setting
    • First third of the game requires you to be brutal out of neccessity
    • You use quick and dirty weapons at first and move on to more precise and clean weapons as you progress
    • Eventually, you'll go by the philosophy of "five bullets to kill five enemies"
    • Music reflects your play style - calm and peaceful when you're precise; intense when brutal
    • Freeze Shot Gauge fills up as you fight efficiently, decreases when you fight brutally
    • Full gauge lets you freeze time to pick off specific body parts
    • Shooting guns out of enemy hands might be more beneficial than headshots at that point in time
    • After defeating enemy leaders, sparing their lives can help you in the long run as well as earn you respect - weapons, new paths, etc.
    • Respect is very, very important
    • Having your sword flailing around isn't smart
    • Controller can be used to pull off combos - i.e.. draw an "X" in the air to do a special attack
    • Special attack can be cancelled by stopping your movement
    • You will learn new moves through two different mentors - a gun mentor and a sword mentor
    • If you do not give your mentor respect, they will not teach you
    • Yes/No answers answered by moving controller up/down to nod or left/right to shake your head
    • Bowing to the masters shows more respect
    • Ubisoft is thinking of more controller functions even now
    • No cut-scenes in the game, everything done in real time
    • Walking away from a conversation shows disrespect to the person talking to you; they will get angry
    • Mentors give you missions that can be done in any order as long as you are respectful to them
    • Main villain's name is "Tokai"
    • You can try to get rival gang leaders to join your side, if not, they will join Tokai's side
    • To prove yourself worthy, you must fight the rival gang leaders first
    • You win by stopping a deadly hit milliseconds before it hits you
    • Getting rival leaders to join you is vital - otherwise you'll be screwed against Tokai in the eventual confrontation
    Controls
    • Two triggers on analog unit let you jump and duck
    • Movement controlled by analog stick (no rails)
    • Remote used to aim and shoot (duh)
    Game Informer Quotes

    • "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire."
    • "Unlike other FPS games, which the the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill."
    • "Thanks to the improved reaction that the controller offers, the team can create gunfight scenarios that would be extraordinarily diffilcult with a standard controller".
    • "[The AI] won't walk around a table to get to you. They will simply jump over the table".
    Game Informer Impressions

    • Unlike most console FPSs, enemies are arranged on both the horizontal and vertical plane; possible to due to ease of use of the Revolution Controller
    • Speed of aiming is equal to however fast you can move your hand to the desired position
    • Targets popped up in second story windows, rooftops, and cover points on ground - all were equally easy to target
    • Does not feel like a light-gun game - takes the best of console and PC fps games
    • Takes three seconds to fully turn in a console shooter, takes a quarter-second in PC shooter, take one second on Revolution
    • AI is intelligent - cover while you're attacking, attack while you're reloading
    • AI is based on the benchmark set by F.E.A.R according to lead designer Oriola
    Multiplayer

    • Split-screen multiplayer available with deathmatches
    • Original multiplayer modes will be revealed at E3 (Sword fights? Please?)
    • Will contain Nintendo WiFi Connection play - nothing revealed due to NDAs
    :) :) :)
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    Zitat Zitat von TheMysteriousThug
    It's 2:31 PM here. But since it's 6 hours apart..wow..

    The Rev is now officially gonna be under my radar.

    The information contained within the Game Informer article has leaked to the internet, and we have them here for you. Use the picture included of the Revolution Controller to better visualize how it will be used in Red Steel.

    Development Information
    • Development started soon after E3 2005
    • Ubisoft demoed controller before E3 2005 (Official controller unveiling was at TGS 2005)
    • Ubisoft Paris took idea directly to Miyamoto and Iwata who gave the green light
    • Nintendo worked very closed with Ubisoft on project
    • Game Informer saw the "latest version" of the controller during their interview
    Game Information
    • Martial Arts setting
    • First third of the game requires you to be brutal out of neccessity
    • You use quick and dirty weapons at first and move on to more precise and clean weapons as you progress
    • Eventually, you'll go by the philosophy of "five bullets to kill five enemies"
    • Music reflects your play style - calm and peaceful when you're precise; intense when brutal
    • Freeze Shot Gauge fills up as you fight efficiently, decreases when you fight brutally
    • Full gauge lets you freeze time to pick off specific body parts
    • Shooting guns out of enemy hands might be more beneficial than headshots at that point in time
    • After defeating enemy leaders, sparing their lives can help you in the long run as well as earn you respect - weapons, new paths, etc.
    • Respect is very, very important
    • Having your sword flailing around isn't smart
    • Controller can be used to pull off combos - i.e.. draw an "X" in the air to do a special attack
    • Special attack can be cancelled by stopping your movement
    • You will learn new moves through two different mentors - a gun mentor and a sword mentor
    • If you do not give your mentor respect, they will not teach you
    • Yes/No answers answered by moving controller up/down to nod or left/right to shake your head
    • Bowing to the masters shows more respect
    • Ubisoft is thinking of more controller functions even now
    • No cut-scenes in the game, everything done in real time
    • Walking away from a conversation shows disrespect to the person talking to you; they will get angry
    • Mentors give you missions that can be done in any order as long as you are respectful to them
    • Main villain's name is "Tokai"
    • You can try to get rival gang leaders to join your side, if not, they will join Tokai's side
    • To prove yourself worthy, you must fight the rival gang leaders first
    • You win by stopping a deadly hit milliseconds before it hits you
    • Getting rival leaders to join you is vital - otherwise you'll be screwed against Tokai in the eventual confrontation
    Controls
    • Two triggers on analog unit let you jump and duck
    • Movement controlled by analog stick (no rails)
    • Remote used to aim and shoot (duh)
    Game Informer Quotes

    • "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire."
    • "Unlike other FPS games, which the the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill."
    • "Thanks to the improved reaction that the controller offers, the team can create gunfight scenarios that would be extraordinarily diffilcult with a standard controller".
    • "[The AI] won't walk around a table to get to you. They will simply jump over the table".
    Game Informer Impressions

    • Unlike most console FPSs, enemies are arranged on both the horizontal and vertical plane; possible to due to ease of use of the Revolution Controller
    • Speed of aiming is equal to however fast you can move your hand to the desired position
    • Targets popped up in second story windows, rooftops, and cover points on ground - all were equally easy to target
    • Does not feel like a light-gun game - takes the best of console and PC fps games
    • Takes three seconds to fully turn in a console shooter, takes a quarter-second in PC shooter, take one second on Revolution
    • AI is intelligent - cover while you're attacking, attack while you're reloading
    • AI is based on the benchmark set by F.E.A.R according to lead designer Oriola
    Multiplayer

    • Split-screen multiplayer available with deathmatches
    • Original multiplayer modes will be revealed at E3 (Sword fights? Please?)
    • Will contain Nintendo WiFi Connection play - nothing revealed due to NDAs
    O_O I knew the revolution was gonna be awesome from the start, this come to no surprise to me! O_O BTW, Im not high anymore..
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    Zitat Zitat von PSPunk
    O_O I knew the revolution was gonna be awesome from the start, this come to no surprise to me! O_O BTW, Im not high anymore..
    no one cares punk...
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    Zitat Zitat von deturbanator
    no one cares punk...
    wtf is that about?
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    No one cares if you are high. We don't care.

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    Talking

    Zitat Zitat von PSPunk
    wtf is that about?
    dude im not being rude, but you keep giving a play by play of bodily function or mental status and people are getting edgy about it, i couldnt give a bronting buck but it seems to bother them, the only reason they ignore my ranting is because i am female, its like bees to the honeys a women in the forum... lol

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    The revolution looks good, nintendo are certianly going into the althernitive gameing market, its doing well for them.

  10. #39190
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    *spits out tea* 15mins without a post!

  11. #39191
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    Zitat Zitat von mnky
    *spits out tea* 15mins without a post!
    TEA?!?! O_O drink MOUNTAIN DEW!!!!!!
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    No drink Cream Soda!

    --XBL Gamertag: PhenoM904--

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    Zitat Zitat von PSPunk
    TEA?!?! O_O drink MOUNTAIN DEW!!!!!!
    STFU BEVEREGE N00B!

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    Zitat Zitat von mnky
    STFU BEVEREGE N00B!
    ditto...
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  15. #39195
    Phil
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    Tea! urgh! Drink Coffee its much nicer.

  16. #39196
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    No cream soda is

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    Zitat Zitat von MaSt3r_ShAk3
    No cream soda is
    no..coffee is better than cream soda but mountain dew conquers all!
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  18. #39198
    Is in your zone.
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    cream soda = drink of t3h Ma573rZ

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  19. #39199
    Phil
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    Zitat Zitat von MaSt3r_ShAk3
    No cream soda is
    O rly?

    Its not really in the same category as tea and coffee tho.

    Coke still rules as the best soft drink ever. And the best substance to stick up your nose. Alternatives such as mustard powder dont have the same effect.

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    Zitat Zitat von twelve
    O rly?

    Its not really in the same category as tea and coffee tho.

    Coke still rules as the best soft drink ever. And the best substance to stick up your nose. Alternatives such as mustard powder dont have the same effect.
    how can you be in the mountain dew party room if you think coke is better than MD?
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  21. #39201
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    Im drinkin coke now. But the new (not really new) Black Cherry Vanilla coke owns

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  22. #39202
    Phil
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    Zitat Zitat von PSPunk
    how can you be in the mountain dew party room if you think coke is better than MD?
    because mountain dew is sold in like 3 shops in the whole of the UK. If I could find some then I might like it a bit more.

  23. #39203
    QJ Gamer Platinum
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    Zitat Zitat von MaSt3r_ShAk3
    Im drinkin coke now. But the new (not really new) Black Cherry Vanilla coke owns
    I was one of the testers of black cherry vanilla coke like a year ago o_O it was great until they lessened the amount of sugar and vanilla in it...now it sucks....
    [CENTER]Retired QJ Veteran.

    [URL="http://forums.qj.net/f-general-off-topic-8/t-simplythebestpspunk-leaves-qj-134836.html#post1975703"]My farwell to QJ[/URL][/CENTER]

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    Zitat Zitat von PSPunk
    I was one of the testers of black cherry vanilla coke like a year ago o_O it was great until they lessened the amount of sugar and vanilla in it...now it sucks....
    no one cares...
    EDIT: yes im being an @$$ but your getting annoying...
    [CENTER][size=1][URL=http://forums.qj.net/showthread.php?t=65979]The Ultimate QJ FAQ / Guide[/URL] | [URL=http://forums.qj.net/showthread.php?t=13798]Posting Guidelines[/URL] | [URL=http://forums.qj.net/showthread.php?t=16857]What NOT To Post[/URL] | [URL=http://forums.qj.net/showthread.php?t=37144]How to search[/URL]
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  25. #39205
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    Between your mothers legs.
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    Coffee's quite good, but it needs to be a proper one, none of this "nescafe" garbage
    My favorite tea would have to be tetly.

    EDIT: my browser is obsesed with using my dial-up, the box pops up every 5 secs...

  26. #39206
    Is in your zone.
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    Pwnage (not compared to gman tho )



    --XBL Gamertag: PhenoM904--

  27. #39207
    QJ Gamer Green
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    Zitat Zitat von MaSt3r_ShAk3
    Pwnage (not compared to gman tho )


    um, what is that screens of?

  28. #39208
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    PSPunk you should tell me your password to your account so i can give it more credibillity and reputation... your just killing your account :)

    also its nice to see you guys havent seen twelve post in a while
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  29. #39209
    Phil
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    Zitat Zitat von mnky
    Coffee's quite good, but it needs to be a proper one, none of this "nescafe" garbage
    My favorite tea would have to be tetly.
    yeah proper filtered stuff is the best. But Nescafe Blend 57 is pretty good for an instant coffee. Its got 57 different coffee beans in it.

    I've never really liked tea tho it gives me really bad indigestion and wind.

  30. #39210
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    PSPRevolution...

    --XBL Gamertag: PhenoM904--


 

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