im awake
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im awake
bwahahaha!
na. not really. i prefer just launching 2.5 on my 1.5 through devhook and then using that web browserZitat:
Zitat von Turbocat777
Hey Everyone!!!
your such a lazy [email protected]Zitat:
Zitat von gmansixfo
then again i am too, only with a job
w00t w00t w00t i have saved up a like £200 for the wii luanch m^therf^^kers!
HA! It comes out on my birthday! i get it for free! and I am gonna buy a Neo Geo CD with my birthday money (maybe)Zitat:
Zitat von Ninjax1
i knowZitat:
Zitat von Turbocat777
Ello.Zitat:
Zitat von Running Olive
ass.........and tittys
get to go to the movies in an hour :Jump:Zitat:
Zitat von gmansixfo
make your sig go away you masochiste!Zitat:
Zitat von Steven
luckyZitat:
Zitat von Turbocat777
how do you like my title
its niceZitat:
Zitat von Dont aSk ANSeRS whY
Very untrue
do we win?Zitat:
Zitat von gmansixfo
let see they have #59152 post since March 13th, 2003
we have #67858 post since 12-09-2005 yup we win
we didnt win..................we kicked thier assesZitat:
Zitat von Dont aSk ANSeRS whY
o nvma
we wonZitat:
Zitat von Dont aSk ANSeRS whY
later ppls off to the movies
later
i hate you
jk
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Zitat von gmansixfo
just
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Zitat von gmansixfo
just
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Zitat von gmansixfo
just
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Zitat von gmansixfo
just
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Zitat von gmansixfo
just
haaaaaa
What the hell was that?
what does it look likeZitat:
Zitat von TheMarioKarters
Any of you guys heard of Louis Logic?
Analysis of sampling pid 211 every 10.000000 milliseconds
Call graph:
240 Thread_0f07
240 start
240 start
240 NSApplicationMain
240 -[NSApplication run]
240 -[NSApplication nextEventMatchingMask:unt ilDate:inMode:dequeue:]
240 _DPSNextEvent
240 BlockUntilNextEventMatchi ngListInMode
240 ReceiveNextEventCommon
240 RunCurrentEventLoopInMode
240 CFRunLoopRunInMode
240 CFRunLoopRunSpecific
177 PL_ProcessPendingEvents
177 PL_HandleEvent
177 handleTimerEvent(TimerEve ntType*)
177 nsTimerImpl::Fire()
171 nsPluginInstanceOwner::No tify(nsITimer*)
170 ns4xPluginInstance::Handl eEvent(nsPluginEvent*, int*)
170 Private_HandleEvent(_NPP* , void*)
170 NPP_HandleEvent
170 PlatformPlayer::HandleEve nt(EventRecord const*)
170 CorePlayer::DoPlay(int)
170 PlatformPlayer::UpdateScr een()
170 CorePlayer::UpdateScreen( )
165 CorePlayer::DrawScreen(SR ECT const*)
165 CorePlayer::UpdateBuffer( int)
165 DisplayList::Update()
165 DisplayList::UpdateRect(S RECT*)
83 CRaster::PaintBits()
34 CRaster::PaintAARuns()
18 RRun::CalcColor(long, long, RGBI*)
what does MD mean?