Guild Wars: Eye of the North is the first true expansion for the Guild Wars franchise, providing new content geared exclusively for level 20 characters.
Return to the battle-scarred continent of Tyria, home of the original Guild Wars campaign. There, old friends await, ready to help you settle past scores. But an even greater threat looms... The land has erupted, spewing forth a race of beings with only one thought—destroy everything. Win or lose, your actions will set the stage for Guild Wars 2.
4 new regions to explore, including the continent-sprawling Depths
18 multi-level dungeons rife with traps, puzzles, secret passages, and dangerous foes
150 new skills to unlock and use
10 new Heroes to command from races old and new, including the fierce Norn, the magical Asura, and even a few surprises
Your own personalized Hall of Monuments to preserve your achievements, trophies, and titles across all Guild Wars games, allowing descendants to reap the benefits of your character's fame in Guild Wars 2
40 new armor sets, including rare, stand-alone pieces
Guild Wars: Eye of the North (also known as GW:EN or EotN) will be the first and possibly only expansion pack to the MMORPG Guild Wars made by the Seattle-based ArenaNet studio, a subsidiary of NCSoft corporation.It is scheduled to be released world-wide on August 31, 2007, except in Canada where it will be released on September 1, 2007. Unlike other games in the Guild Wars sequence, Eye of the North will require players to own one of the earlier three campaigns; thus it will be available at a lower price than a full campaign. It will feature no tutorial content and will be intended for characters that have already reached the maximum level of 20.
Eye of the North will feature no new professions, but will have 18 new "multilevel" dungeons, 150 new skills (50 of them restricted to PvE), 40 new armor sets, and 10 new heroes, in addition to the new items, weapons, and titles added as usual in every Guild Wars campaignIt is in part intended to act as a bridge from Guild Wars to Guild Wars 2 and will introduce the new races of Norn (dwellers on the icy slopes of the Shiverpeak Mountains to the north), Asura (inhabitants of the western Maguuma Jungle) and Sylvari, all of which will be playable in the sequel.
Eye of the North will continue the Prophecies story, which will be told in three acts. In Act I, a great earthquake will tear across the three continents of Tyria, Cantha and Elona, revealing entrances to a network of underground tunnels. From there, players will enter into the homelands of the Charr (from the Prophecies story) to the north, the Asuras to the west, and the Norn at the far end of the Shiverpeaks. The story will culminate with a battle against the Great Destroyer, the chief antagonist of the dwarven pantheon.