An ex-SCEE employee has laid out a few suggestions on how Sony can improve its relationships with third-party developers for the PlayStation Portable. Among them was a redesign of the PSP SDK, which he said pales in comparison to the iPhone SDK.
Sebastien Rubens, a former member of Sony Computer Entertainment Europe's Technology Group who left to form No Gravity publisher Anozor, said that making the PSP SDK easier to use would be a step in the right direction:
There's always room for improvement in everything, but if you look at thirdparty relations in the US, they're a little more integrated than in Europe.
The second step is to have a better SDK -- iPhone's is better. You could make things a lot easier to use, and I come from the software engineering side.
After that it's a problem of the market and deciding what it wants, including prices for downloadable games, so people know what kind of games to make in other words, not a GTA, even if PSP is technically capable of running it, because the economics don't make it worth it.
Rubens also mentioned that Sony is "a bit too slow to move" during the submission process, something that should also be remedied.
- John Koller talks PSP: new franchises, no new 4000 model, current plans on UMD
- GDC: iPhone is better than the PSP and the DS, says ngmoco