Last week definitely saw a lot of hype surrounding the official release and subsequent jailbreaking of the iPhone OS 3.0. With that out of the way, spotlight turns back to the latest iPhone, the iPhone 3G S, with the week closing as we await the much-awaited jailbreak and unlock for the new model. So what happened in between all that? Find out in this week's iPhone Weekend Warrior.
- Controls have always been an issue when it came to iPhone games. For that, 22moo whips out the GameBone Pro, the iPhone controller to fix that little issue. Link
- When Jenova Chen released flOw's code, he was hoping it'd help people learn Flash programming. But instead of getting credit for his release, Chen is upset that the creators of the new iPhone game, Aquatica, did not so much as give him credit for using his code in their release. Aquatica creator Ketara answers, saying that they wrote the entire code from scratch, so they deemed no credit to Chen is due. Link
- When you go through all the trouble to get your app licensed, it's not gonna be a sunny day when Apple bars you from having it up their storefront. That's exactly what happened to Manomio, when their perfectly legal Commodore 64 emulator didn't make it to the App Store due to an SDK agreement violation. Link
- Speaking of emulators, no one does 'em like ZodTTD. Jailbreak isn't even out, but the emulator dev can already be seen teasing the results of his work, brining gpSphone and psx4iPhone to the iPhone 3G S Link
- Three days after launch of the iPhone 3G S, Apple proudly announces that they've already sold a million units of the iPhone 3G S. Link
- The prolific iPhone DevTeam released Ultrasn0w earlier this week, unlocking all iPhone 3G models, that is except for the newest, the 3G S. Link
- Now they're really talking. Shortly after the release of Ultrasn0w, the iPhone DevTeam posts that the jailbreak and unlock for the 3G S is coming soon. And when the DevTeam says "soon," they really mean it. Link