That's right folks, a demo of Crysis running on the iPhone has been achieved. AMD recently held a press event showcasing their latest next-gen GPU architecture. The company together with software partners held an on-hand demonstration of their own application using AMD's technology.
One of those partner is OTOY, an upcoming network gaming company demoed Crysis running on the iPhone by rendering the game on a remote server, compresing the frames and then sending it back to the client in a versy small chunk. According to an article from Ars Technica:
First, the game is rendered like normal on the server machine, where frames from it are grabbed by the OTOY server-side software. Next, these frames are compressed and sent out over the network to the client, which decompresses them using a very small chunk of code (about 780K, hence the iPhone demo) and displays them in a window. User input is sent back to the server over UDP because it's tolerant of packet loss, so you don't add to latency by resending dropped packets.
But for casual/handheld gaming, this tech has immediate potential, as Crysis running the iPhone demostrated. The iPhone's screen was small enough that I couldn't discern any compression artifacts, and the gameplay was smooth and responsive. Aside from the half-baked control scheme, which was apparently hacked together at the last minute, this really was Crysis running on an iPhone.
Unfortunately, we can't find any videos showing the demonstration. But rest assured well have more on this as we move along. Stay tuned.
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