Castlevania Dawn of Sorrow for the Nintendo DS
A game with great gameplay, not so awesome graphics. What is hampering the Nintendo DS's reputation is that Third Party Software are not producing games that have been graphically improved from their Gameboy Advance counterparts. It looks like people are not taking their time to make their software graphically different from the GameBoyAdvance versions.
Now, in the ways of gameplay. Gameplay rocks. There are tons of enemies, so you will NEVER get bored. Ive played this game for 40+ hours, and I still havent gotten bored. Also, with alot of different monsters, bosses, weapons, items, the game will blow your socks off. Now, they have added a twist to this game. Read to find out...
There are now souls. There was another game who also implemented souls, but sadly i didnt play it, so not much could've been changed. Now, with this "soul system" you collect them from felled monsters. By felled i mean killed. But you dont always get a soul, sometimes you do, sometimes you dont. It depends on the monster. With these "souls" you can fuse them with weapons. Or use them as a "stat upper." By that, you can equip souls as follows: You can equip a soul to you Bullet section, which has to do with various attacks, eating rotten foods, etc. Then you can equip a soul to your Guardian section which also can do attacks, make you float down slowly, make you go fast while creating shock waves, etc. And the last section, Enchant, are stat changers, which include, but are not limited to, reducing the amount of damage you can recieve, raising one of your stats, eating food that is normally rotten, etc.
This game also brings another twist. After reducing a boss's life to zero, you must utilize the touch screen, doing a magic seal, which has to do with drawing on the touch screen, for example, if it shows you a circle, after it is finished, you must draw the circle exactly the same, or the boss is revived with a little hp. Magic Seal's can be practiced outside of boss battles.
Weapons. Weapons gallore in this game, ranging from a weak knife, to the super powerhouse of the Claimh Solais, weapons in this game is definetly the best part. Its 100 percent eyecandy. Basically, weapons make up a best part of the game.
With 116 monsters to find, and defeat, it will keep you occupied to no end. There is an in-game monster book to keep you updated, with information such as its weaknesses, resistances, whats items it may drop, its rarity, how many souls you own, and if a soul is owned, what it does. It also tells you how much percent you have completed of the monster book. Sadly, you can only go up to level 99 in this game.
Now, menus. Once you beat the game, you can enter "Boss Rush Mode". This mode is bassically one boss after the other, to test you very skills. No experience is gained from this though. There is also a nifty "Sound Mode" where you can hear all the sounds from within the game. Another menu that must be unlocked is Julius Mode. This mode allows you to play as Julius. He has a whip instead of various weapons. There is also an "Enemy Set Mode" where you can choose any monster that you have defeated, and "set them" in various rooms, then battle them. Extremely entertaining, and tests your skills. Last but not least, is the "Wireless Mode", where you can trade souls, or verse another player in VS MODE.
Graphics: 7.5 (Nice looking weapons and monsters, could have been drastically improved from the GBA counter-part)
Gameplay: 10 (Extremely addicting, try beating the Version 2 bosses)
Replay Value: 10 (Doesnt get boring, even after 40+ hours of play)
Longetivity: 8 (After beating the normal, and the stronger version of the same bosses, and reaching level 99, all you can do is defeat monsters)
Overall Score: 8.875 (The game, weapons, monsters were great, could have been better though.)
This was written by Master InuYasha, please do not use without giving proper credit.