Last month, Destructoid's Jonathan Ross got to pay Blizzard a visit, and there he got to talk with the lead producer of StarCraft II, Chris Sigaty. Of course, hot on everyone's mind is their decision to remove LAN support from the game.
"There's a lot of reasons," Sigaty said. "Probably the biggest reason, the most important factor for us is, when you experience the new online experience -- it's an integrated experience." And while it was a tough decision to drop LAN, it was ultimately the only way their vision for Battle.net could work - to have everybody be on board in the same network.
But that's what the people want, right? To have a wicked multiplayer experience? To this, he reassured that Blizzard is "working on technology right now to enable a best-case connection for the situations when you are all close to one another so that you have a good experience."
It still does not answer for the fact that the fans specifically want LAN. How does he think this will impact their sales? That people will turn to piracy just so they can have their LAN fix? Sigaty said that they are very much aware of the possible scenarios that might happen, but that they really have their eyes set on the Battle.net goal. The key, therefore, is to have people log in to Battle.net, play the game and realize that Battle.net is just as good as having LAN, probably if not better.
I'm sure a lot of you are still skeptical about this. And from the way things are going, it looks like this is gonna be one tight deadlock, especially as the Online Petition for LAN on StarCraft II just landed a wicked cool 100,000 support signatures.
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