Eidos Montreal GM Stephane D'Astous has let Thief fans in on some of the studio's plans for Thief 4. I refuse to type out that stupid logo with the 4 in it because "4" =/= "E" and the game is not called THIAF damn it.
Ehem. Anyway, it seems Eidos Montreal is looking for that magic middle ground between giving the core fans what they want and making the series more profitable.
"We want to bring something new to the table, because these games sold respectably [in the past], but we want to bring it to another level. We want to have a larger audience without diluting the content," said D'Astous. "That is the real challenge, to bring it to a larger audience but without making it too easy or too thin on content."
Innovation doesn't mean an extreme departure from what made the series great in the first place, though. Story, choice, and RPG elements will also be heavily focused on instead of the frenetic twitch-based combat in most shooters.
"I think we'll try to repeat what the first game did, which is to really break ground on the traditional way of playing. And I think if we want to do a fully stealth game, it's going to be, I hope, very innovative and bring a lot of new things to the table," D'Astous said.
"I think shooters are fine it's an adrenaline rush. But I think the RPGs in recent years are really gaining a lot of momentum. People want to have a richer experience. They want to have choices in their gameplay and I think games are getting more and more sophisticated with storytelling, and I think we can certainly do something with that with Thief."