Reviving the lost art of 2D fighting - The King of Fighters XII
Calling 2D fighting "a lost art," Shane Bettenhausen of Ignition Entertainment took the opportunity to ramp up publicity for King of Fighters XII (Xbox 360, PlayStation 3), the latest in the SNK Playmore 2D-fighting franchise. There aren't many 2D fighters out there anymore, with the exception of a few loyal franchises, and King of Fighters is one of the last ones standing. With its release, King of Fighters XII will be duking it out with younger fighters in the industry, so let's see how the veteran will make his move.
King of Fighters XII key features:
Of course, leaving it to a list of features won't really add much to the hype, so that's why they have that King of Fighters XII International Championship Tourney. If you weren't invited for the tourney, you can always try your luck at cosplaying. They'll be hosting a cosplay event alongside the tournament, so pick up your best King of Fighters look and show up at Element in Las Palmas Ave, Hollywood, by noon of May 30th.
- Sticks to the hand-drawn visual roots
- Controls go back to basics: two punch buttons, two kick buttons
- Move sets, costumes and stances also go back to basics, back to KoF '94 format
- Maintains emphasis on dashing, rolling, back-stepping and tactical jumping
- Online gameplay
- Eight-player lobbies
- Edit and upload replays
- PS3-exclusive online Clan system
Do note that since the venue is limited in capacity, they'll be screening cosplayers to those who are easily recognizable as King of Fighters characters. So if you've got a fat beer gut and you show up in your boxers with your hands wrapped up in toilet paper expecting to be recognized as Joe Higashi, err...don't.
Other console-specific features for King of Fighters XII: