Not everyone seems to be absolutely gung-ho about the motion control technology debuted by Microsoft and Sony at this year's E3 event. Tecmo Koei president Kenji Matsubara is one of those who carries certain "concerns" about the efficiency of the said controls to games.
We are very excited about the future with Project Natal and Sony's motion controllers. At the same time, we have some concerns over the fact that we specialize in making action games, so we have to explore whether we can achieve real-time response from a controller-free system.
Characterizing the motion-based, controller-free technology in Natal and the PS3's Motion Controller as being more for casual gamers, he further explained:
We understand that, for casual gamers playing dance games or some sort of fishing game, this controller-free system can be popular. But for hardcore gamers who like actions games, we have to research and develop games that satisfy our core gamers.
I expect that, from the beginning, both these types of controls will be more suited to casual games, and later go into more hardcore oriented experiences. That's how, in my understanding, most companies' strategies will apply.
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