p-sprint PSP Keyboard Simulation
Arwin has recently put a post up on our forums to let everyone know about his progress of a new keyboard/keypad entry system he is developing. His requirements for phase one were:
- Use as few buttons as possible
- Use as few taps as possible, but without stuff like pauses which limit the typing rhythm and limit maximum speed
- Make it compact
- Make it fast
- Make it easily reusable in other applications
- Add support in the form of typing tutorials
The system currently supports:
- 3 input modes (normal, caps, numeric)
- On-screen key selection feedback
He also says about it:
“ The basic principle is that I took a list of letter frequencies, and assigned the easiest button combinations to the most used letters. For instance, the e is the most common letter in the alphabet, and is assigned the x button, confirmed with pressing right. Double-presses are used for the next most frequent letters, then the two button combinations, then triple presses, and then double presses combined with one other button. These last ones don't require a confirmation, as 3 is the maximum length (this means that triple presses and double + 1 combos are actually slightly easier to type than two button combos confirmed with the right arrow - but the way the buttons are presented negates that advantages somewhat, I'm looking into that).”
You can get it in our PSP Download section [here].
(requires .NET Framework runtime installed)
You can discuss it in our forums [here].