I HAVE the trailer in 1080p... because I have a PS3 (hence I have access to PSN... and the trailer is on the PSN). I also have an HDTV that supports 1080p for that reason, too. Anyways, what I found is that... real-time shadowing is really low-res in the game... (kinda like what you see in Half-Life 2 when there's no AA enabled) and the textures on some of the boxes in the camp is also very low-res. Liquid Ocelot's hair still suffers from the "Snake's bandana's disease" and still floats around like crazy... in a full flock (What the hell? It was like they grew from his coat!), Meryl's hair was kind of like that, too. There was some significant framerate drops when there were too many soldiers on the screen... and at some point in the Raiden vs Vamp showdown. The only thing spectacular about the trailer... is the 3D models. The rest of the trailer (sounds, textures, effects, physical stuffs, animations,...) feels like they were taken out of the PS2 MGS games... Oh well, at least they tried.Originally Posted by Skyline34
Now compare that to the KillZone 2 trailer (in HD)... and it's the complete opposite. KillZone 2 trailer doesn't have the beautiful character models MGS4 trailer does... but the rest is way superior. Across the net, I see more people awing at the KillZone 2 trailer than the MGS4 trailer... but I can't blame them. Konami has never been fond of E3... and they probably just showed the trailer for the heck of it. Didn't Kojima say that the demo will be in TGS instead? What keeps them from releasing a demo in E3? And ever noticed how the trailers from TGS are the more significant ones... while the ones in E3 are just extended versions of the TGS ones?