Sinse i have yet to see this issue talked about on these fourms i thought it be best to make a thread regarding this issue. I got all the pictures from this thread.
OK these are two images showing the problem. The thread that i have linked talks about the problem extensevly. I guess the point of this topic is to alert maybe the admins to make an article or something on the front page. I think alerting people about this problem will make sony create a firmware patch to resolve the issue.
If you guys already know of this issue and i am repeating an apparent problem please forgive me. Just delete it thats all. Thanks.
Oh and ummm here is some info about the problem. This is quoted by a guy with the name vash63
"Ah, created an account just to post in this thread. I've been having this issue since launch day, and would like to give my opinion on it. First off, I'm about halfway through getting a CSE degree and follow computer hardware quite a bit, so I know a bit about what's in the system. IMO, it's something to do with the RSX.
Obviously, the 'pixel flipping' theory seems correct, almost indisputably. Which definitely makes it seem like a software issue. All Nvidia cards as far as I can remember have rendered in "Quads", which are blocks of 4 pixels, coincidence? It seems that when it's taking in this interlaced image and converting it to progressive, it's inverting it. I wouldn't be surprised if the PS3 was incapable of working with an interlaced image (It probably just converts it at the end), so internally it probably has a progressive image even when running in 480i, which explains why the problem happens regardless of your video output.
I'm not sure how many quads the RSX can work with, but if I remember correctly the G70 worked with 16 pixels at a time, or four quads, so maybe something with how it's handling the first quad in the set is mirroring them? Sounds like a pretty simple software glitch as not every quad has the problem. With how incredibly repeatable the issue is and how it appears to happen at a set frequency throughout the line it definitely just seems like a math error. I definitely expect it to be fixed, and I'm glad they're finally acknowledging it... I'll probably call tomorrow just to help the cause."
I obv don't want to go into the deeper reasons because the post will be to big and i am still unsure if this thread is needed.