The power of PS3
Product name: PlayStation 3
Cell Processor Unit
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
234 million transistors
Graphics Processing Unit
Custom "RSX" or "Reality Synthesizer" design co-developed by NVIDIA and Sony:
RSX @550 MHz
1.8 TFLOPS floating point performance, 356 GFLOPS programmable
Full high definition output (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
supports DirectX 9, Shader Models 3
Over 300 million transistors (exact amount not yet known)
136 shader operations per cycle
100 billion shader operations per second
51 billion dot products per second (When combined with CPU power)
128-bit pixel precision (for rendering scenes with high dynamic range imaging)
Vertices Performance: 1.1 billion vertices per second
Texture bandwidth: 47.5 GB/s
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
8x more bandwidth (Rumor)
A total of 512MB for the Entire System. The RSX Graphics chip can actually use all 512MB of system RAM; it is not limited to the 256MB of GDDR3 RAM.
Main RAM 25.6GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)
Supported screen sizes: 480i, 480p, 720p, 1080i, 1080p
Two HDMI (Type A) outputs (Dual-screen HD gameplay) (1 screen could be a info screen and the other for gameplay)
Optical digital audio output
Multiple analog outputs (Composite, S-Video, Component video)
-USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Dolby 5.1ch, DTS, LPCM, DPS, etc. (Cell- base processing)
Detachable 2.5" HDD slot x 1
32 cm (L) x 24 cm (W) x 8 cm (H)[
Three Gigabit Ethernet ports
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Bluetooth (up to 7 controllers)
802.11 b/g Wi-Fi (for the PlayStation Portable)
Software Development Kit
The list of open standards includes:
Cg, Nvidia's C-like shading language.
COLLADA, an open, XML-based file format for 3D models.
OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API.
OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations.
OpenVG, for hardware-accelerated 2D vector graphics.
Sublicensed technologies includes:
Ageia's PhysX SDK.
Epic's Unreal engine 3.0 framework.
Havok's physics and animation engines.
Recently Purchased company to help with the API:
ProDG tools by SN Systems
The list of standards they are reported to be considering includes:
IPv6, the next generation of the Internet Protocol.
Kick the f out of Xbox360 specs.