I know this isn't really something that can be fixed at the moment as far as I know, but I'd like to keep this topic going so that when a solution is found it will be posted (or if it's already found it can be reposted here).
I've checked just about everywhere including the official SNES9x forums and no one has found a definitive fix for the crackly sound that SNES9x produces in Yellow Dog Linux 5.0 (and possibly other versions of Linux on the PS3).
It has nothing to do with CPU usage because it's never even close to 100% even on the most taxing of games according to the system monitor.
I've already tried enabling threading and tinkering with just about every other option in the program so I figure this problem won't be easily fixed.


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