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Cell Graphics Accelerator

This is a discussion on Cell Graphics Accelerator within the PS3 Linux forums, part of the PS3 Main category; Looks like we are not going to get any value out of the PS3 until we can by pass the ...

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Old 01-21-2007, 11:37 AM   #1
 
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Default Cell Graphics Accelerator

Looks like we are not going to get any value out of the PS3 until we can by pass the hypervisor and gain direct access to the RSX. I have seen several people propose the concept of writing a graphics accelerator that runs in the SPE's so you don't need to use the frame buffer for high speed graphics.


Does anyone know if this is feasable and if so what type of performance we could anticipate .
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Old 01-21-2007, 02:43 PM   #2
 
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Its surely feasable as IBM have done a great presentation about doing real time raycasting in 720p by using just the cell alone (no 3d cards).


http://www.research.ibm.com/cell/whitepapers/TRE.pdf


The best is to see in action on Google video ;-)
http://video.google.ca/videoplay?doc...642&q=ibm+cell
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Old 01-24-2007, 07:31 PM   #3
 
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very interesting demo. thanks for sharing this.
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