"On the first afternoon of the Tokyo Game Show, inside of a”CEDEC Premium”, Electronics Arts gave developers some insight into how it’s approaching next generation game development. A summary for your convience:
They discussed the “anatomy of a hit”. Noting that to EA high quality execution, 1 to 3 design innovations, and audience appeal are the key components to making something a commericial and critical hit.
Noted that “high quality” alone (physics, control, graphics, ai) does not make a hit. Successful games require a gimmick or innovations that usually must be planned early in pre-production.
The PS3 version of Medal of Honor is already “fill-rate bound.” It’s currently using 3 SPE’s for graphics, and the 3 SPE’s are the graphics so fast that the RSX can’t keep up to display them(though they’ll be fixing that).
The with the RSX essentially tapped out (for now), EA is left with a whopping 4 SPE’s to do things such as particle effects, physics, A.I., etc.
EA sees next-gen only need to use 50% of their power for graphics, leaving the other 50% available to do other complex calculations like A.I. and physics. Current systems can only afford to use 20% (on A.I., physics, etc).
EA is using a extreme high-end motion capture facilities for Medal of Honor PS3. They’re said to be at the same levels as the facilities used for the infamous The Matrix sequels.
When developing a game they outsource a lot of the less skilled tasks, leaving EA’s in-house team to focus on the tasks that “really make a difference.”
EA heavily uses Renderware 4 with some additional custom codebases for their rendering and animation engines.
I love technical details."
Do not forget, this is prolly a eary and not the final RSX. The RSX is stll in dev. meant.
When RSX is final all of these bugs what ever will be fix, and then the RSX can do EA stuff with all 7 SPES.
RSX and Cell stll in the works, the final ones are in the final SDK kit for PS3 in Dec.
Cell might be done, I am not sure. But the final Cell if so is done, it not in the old Dev kit. It will only be in the new Dec. final SDK kit.
EA is useing a eary and not done/100% RSX chip. I think.
If even the final RSX cant do this, they will make it do it be4 PS3 final SDK kit comes out.
Sony prolly already know this news, and if RSX final cant do it they will get right to work on it and fix it.