Clockspeed is not the factor that determines calculating speed. :) It's the factor that determines TRANSFERRING SPEED (the speed at which the CPU can send and receive information) rather than calculating speed. In reality, there is no way (or standard) to measure a CPU's processing speed... and if a CPU's processing speed is not fast enough to provide the results at a reasonable rate, fast memory access speed means nothing.Originally Posted by Shatterdome
Fact: The PS2's Emotion Engine is clocked at 333Mhz (300Mhz on later consoles) but it is still waaaay faster than the Intel Pentium 3 at 1.0Ghz when it comes to raw calculations. ;) Game consoles are not like PCs in the way you mean them. They are like PCs in structure (actually, everything that has computer in its name shares the same structure) but not in the way they work. The XBox is not fully emulated because the developers lost interests in it and about 1/3 of the games on the XBox are either on the PS2 or the PC already so... yep. Basically, they saw no point in developing for it anymore.
He's quite busy these days so I'd assume now that it'll take him quite a while... he has to work on his DreamCast emulator, too. This kind of reminds me of when I was trying to get Exo to release gpsp 0.8... and as a result, the version was so buggy that it took a while to release 0.9. :POriginally Posted by DFS
Edit: Nintendo has an official Wii emulator, I think... or at least according to past experiences with leaked informations about their past console emulators. :) (It all started back at the N64...)