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The OpenLUA launchpad!

This is a discussion on The OpenLUA launchpad! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Okay, since many people are *****ing about how Lua sucks and how it's weak I have decided to start this ...

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Old 03-12-2007, 07:07 PM   #1
 
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Default The OpenLUA launchpad!

Okay, since many people are *****ing about how Lua sucks and how it's weak I have decided to start this little organization/group to demonstrate Lua on a variety of levels.

The twist here is this: Lua haters and dislikers and disbeleivers ask for certain programs or apps they want designed that will either help them or at least prove that Lua is worthy of their glance.

Any number of projects is availiable at any time, and anyone can join in on any project, just PM me and we can talk.

(Note* Please have some Lua experience)

Currently open projects:
-L3D 3D modeller (ongoing)
-L3Flasher (ongoing)
-L3PS (possible if enough desire to make)
-Lua OS with flashing capabilities

Members:
OwlHuntr(leaderish thing)
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TacticalPenguin(way too lazy)
..more to come!

So please give a new idea or join in on helping current projects.

POWER TO QJ!

Last edited by OwlHuntr; 03-14-2007 at 12:07 PM..
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Old 03-12-2007, 07:10 PM   #2
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Your sig is kind of wierd. You can play it like a normal person but it takes a teacher (maestro) to play it to its full potential. Nvm
Anyways What is L3PS?
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Old 03-12-2007, 07:22 PM   #3
 
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L3PS is a FPS built entirly in Lua for the PSP
Sign up!
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Old 03-12-2007, 07:25 PM   #4
 
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sup owlhunter didnt know you used these forums...
sounds like a sweet project
-= Double Post =-
i was sorta hoping for a platformer game also
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Old 03-12-2007, 07:41 PM   #5

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lua is not weak, only the coder is weak.
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Old 03-12-2007, 07:44 PM   #6
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SG57 once said "It's the coder, not the language." So true...
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Old 03-12-2007, 08:13 PM   #7

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POWER TO QJ!
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Old 03-12-2007, 08:15 PM   #8

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L3Flasher
Dont even make it, Its nothing but a waste sine we have flashers in C.
I can already see the bricks...
Also, I already made a flasher, It lets you flash any file on you stick anywhere on your PSP, Just don't want to release it.
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Old 03-12-2007, 08:17 PM   #9

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There is no such thing as too many flashers. Without the pressure to use a certain one while pressing the chance of brickage, life woudnt exist.

And no, I wouldnt trust my PSP to lua. Ever.
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Old 03-12-2007, 08:19 PM   #10

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Me niether, I'm just saying, A flasher in LUA shouldn't be released.
That's just MY opinion.
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Old 03-12-2007, 08:20 PM   #11
 
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cmon
platformer, more flashers, more ideas!!!
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Old 03-12-2007, 08:23 PM   #12

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More bricks...
-= Double Post =-
Im fine with your other projects, I just don't think a LUA flasher should be released.

Last edited by Anti-QJ; 03-12-2007 at 08:23 PM.. Reason: Automerged Doublepost
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Old 03-12-2007, 08:25 PM   #13
 

 
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Quote:
Originally Posted by youresam
There is no such thing as too many flashers. Without the pressure to use a certain one while pressing the chance of brickage, life woudnt exist.

And no, I wouldnt trust my PSP to lua. Ever.
What if you edited the luaplayer source code yourself to make it able to write to the flash. And back on topic. I think you should work on one thing at a time instead of asking for so many requests at once. And I think a lua flasher would be a good idea. It would be a nice addition.
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Old 03-12-2007, 08:45 PM   #14

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Quote:
Originally Posted by psp11
What if you edited the luaplayer source code yourself to make it able to write to the flash. And back on topic. I think you should work on one thing at a time instead of asking for so many requests at once. And I think a lua flasher would be a good idea. It would be a nice addition.
SG57 edited LUA Player to allow flash write, Its like on page 2 or sumthin, Also its not very realiable.
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Old 03-12-2007, 09:02 PM   #15
 
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waht do you mean not reliable? we know its potentioal.. its just that people keep on disapproving it.. how will it be better if we wont use it or make an example out of it? lua flasher is just like C flasher... eventhough C is great in these, lua makes it better for providing the source code itself...

if your afraid of lua flasher then read the source... if it is encrypted then dont use it.. besides you must use sg's lua mod to make it access flash0, if you use the regular one it will not recognize the flash write command right?

im pro lua flasher... it makes a good learning on how flash0 works.. and after all the warning that new psp owner gets, the more curious to learn lua language...
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Old 03-12-2007, 09:10 PM   #16

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Well, I can donate a Shell I was working on before I moved to C, im still working on it here and there, just tell me if you wanna see it, ill fix it up a bit,
right now, it can browse your memorystick, play music/lua files from the browser, and has links to three of my games (none of them PvP Pong) with animated previews of each game too. Just give me a Pm or post here if you would like me to donate it to your cause.

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Quote:
Originally Posted by keedier
im pro lua flasher... it makes a good learning on how flash0 works.. and after all the warning that new psp owner gets, the more curious to learn lua language...
ergg...im not really all for that idea, sure there'll learn it, for about 5 sec. then they got a brick, I wouldn't use it. (I got Flash Agent :P) there really are enough flashers, I wouldn't want another flasher, Not even if its in C (it's the same risk, its harder to get it right!)
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Old 03-12-2007, 09:18 PM   #17

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Quote:
Originally Posted by keedier
waht do you mean not reliable? we know its potentioal.. its just that people keep on disapproving it.. how will it be better if we wont use it or make an example out of it? lua flasher is just like C flasher... eventhough C is great in these, lua makes it better for providing the source code itself...

if your afraid of lua flasher then read the source... if it is encrypted then dont use it.. besides you must use sg's lua mod to make it access flash0, if you use the regular one it will not recognize the flash write command right?

im pro lua flasher... it makes a good learning on how flash0 works.. and after all the warning that new psp owner gets, the more curious to learn lua language...
...
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Old 03-12-2007, 09:21 PM   #18
 
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We have these game makers for LUA but most of the tutorials are horrible if you ask me
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Old 03-12-2007, 09:55 PM   #19

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It's useless Anti-QJ, every person in this thread is a lua n00b.
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Old 03-12-2007, 10:30 PM   #20

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I tried to demonstrate it with my Be Thou for the People FMA Beat em Up, but my lacking of AI programming knwoledge has it at a halt. ITs open source, so if you want,go ahead and try.

Also, Ive created Call of Duty 2 PSP Edition, that demonstrates Lua pretty well.. (i havent relased it just yet ).

Also, is L3Flasher going to be using my Lua Player mod? If so, sweet Glad its being used.
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Old 03-12-2007, 11:48 PM   #21
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A close friend of mine (I call him Y-o) is also working on a flasher in Lua.
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Old 03-12-2007, 11:52 PM   #22

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Quote:
Originally Posted by xploren
A close friend of mine (I call him Y-o) is also working on a flasher in Lua.
.....
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Old 03-13-2007, 06:25 AM   #23
 
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Quote:
Originally Posted by youresam
lua is not weak, only the coder is weak.
Very true.
Quote:
Originally Posted by youresam
It's useless Anti-QJ, every person in this thread is a lua n00b.
Even yourself and SG57?
Quote:
Originally Posted by OwlHuntr
Currently open projects:
-L3D 3D modeller (ongoing) made 99% by tacticalpenguin
-L3Flasher (ongoing)sense in this not seen by tacticalpenguin
-L3PS (possible if enough desire to make)being made right now by tacticalpenguin(with good progress)

Members:
OwlHuntr(leaderish thing)(who whines that we aren't doing anything when he hasn't done crap himself)
Blah
TacticalPenguin(notway too lazy)
That looks a lot better. Oh and Lua OS2 (Ive seen its progress) is going to kick ass.
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Old 03-13-2007, 06:58 AM   #24
 
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Quote:
Originally Posted by keedier
im pro lua flasher... it makes a good learning on how flash0 works.. and after all the warning that new psp owner gets, the more curious to learn lua language...
Err, WHAT? Flash0 is just like any other filesystem you'll see on the PSP. It's no different from ms0 from the user's viewpoint, except for the fact that it contains critical system files and you shouldn't be messign aroung. Lua won't give you a good understanding of how flash0 works. You don't need to understand how it works to make a flasher. You just need to know how to write and read files.

But I'm still HIGHLY against a Lua flasher. The whole flash access mod for Luaplayer is baaaad. Is there even any error checking on the luaplayer?
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Old 03-13-2007, 07:37 AM   #25

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Quote:
Originally Posted by MaTiAz
Is there even any error checking on the luaplayer?
pcall(), and let keedlier be. Like he said, hes a pro, which means he's better than all of us.
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Old 03-13-2007, 12:41 PM   #26

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Lua should scrap it's scripting style language and move to javascript, macromedia did this with flash, added javascript to move away from there own scripting language in flash

if LuaPlayer did this and change the name to somethink more pro like C Script CS for short then I think it would be used a lot as they is a lot of programmers that deal with javascript as it is the default language of websites and based on the style of C just as php is and think this would help it to take off big time
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Old 03-13-2007, 12:53 PM   #27

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Quote:
Originally Posted by xart
Lua should scrap it's scripting style language and move to javascript, macromedia did this with flash, added javascript to move away from there own scripting language in flash

if LuaPlayer did this and change the name to somethink more pro like C Script CS for short then I think it would be used a lot as they is a lot of programmers that deal with javascript as it is the default language of websites and based on the style of C just as php is and think this would help it to take off big time
That makes no sense, all you are asking here for is a change in syntax and name. Lua is fine as it is and widely used and considered in and out of the industry.
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Old 03-13-2007, 12:55 PM   #28

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It would be cool to see Squirrel used on the PSP: http://squirrel-lang.org/default.aspx

It's all ready been 'tested' on the PSP
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Old 03-13-2007, 12:57 PM   #29

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Quote:
Originally Posted by Bronx
It would be cool to see Squirrel used on the PSP: http://squirrel-lang.org/default.aspx

It's all ready been 'tested' on the PSP
That actually looks pretty cool, I might take a closer look at that. The other one I was looking at is GameMonkey:
http://www.somedude.net/gamemonkey/
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Old 03-13-2007, 01:28 PM   #30

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Yeah, SoulKiller pointed it out to me (us) on Evilmana. I would really like to use it, but I don't *need* another language at the moment, C++ and Objective-C are good me.

Maybe another day I'll take a closer look to it.

Edit - Gamemonkey looks very interesting, I never know how to go about using a scripting language with C++...
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