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This is a discussion on [Release] Crappy psp port within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi! Today, for learning purpose, i have (almost) ported some gp2x games to the psp. I'm not sure it will ...
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#1 |
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Hi!
Today, for learning purpose, i have (almost) ported some gp2x games to the psp. I'm not sure it will be very usefull but i share my work anyway : dcircus : http://mydedibox.homelinux.com/downl...circus_psp.zip ![]() defend : http://mydedibox.homelinux.com/downl...defend_psp.zip ![]() dodgin diamond II : http://mydedibox.homelinux.com/downl...ond_II_psp.zip ![]() pang : http://mydedibox.homelinux.com/downl....1.1.1_psp.zip ![]() yeti3d : http://mydedibox.homelinux.com/downl...yeti3d_psp.zip
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#6 | |
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Quote:
The solution was to rewrite all the key controls using directly the PSP API instead of the SDL Key Event handler.
__________________
The more you fail, the more you have a chance that it will work in the end. |
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#8 | ||
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Quote:
Also i wanted to begin a bigger project (an emulator) but you have already ported all of them ^^ -= Double Post =- Quote:
Last edited by Cpasjuste; 03-14-2007 at 03:28 PM.. Reason: Automerged Doublepost |
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#11 |
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Im not sure... last time he updated it was in 2006 of July... can u code the multiplayer in
![]() check out his site here http://membres.lycos.fr/matkeupon/ |
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| Tags |
| crappy , port , psp , release |
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