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[Release] Crappy psp port

This is a discussion on [Release] Crappy psp port within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi! Today, for learning purpose, i have (almost) ported some gp2x games to the psp. I'm not sure it will ...

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Old 03-14-2007, 01:06 PM   #1

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Default [Release] Crappy psp port

Hi!
Today, for learning purpose, i have (almost) ported some gp2x games to the psp. I'm not sure it will be very usefull but i share my work anyway :

dcircus :
http://mydedibox.homelinux.com/downl...circus_psp.zip




defend :
http://mydedibox.homelinux.com/downl...defend_psp.zip




dodgin diamond II :
http://mydedibox.homelinux.com/downl...ond_II_psp.zip




pang :
http://mydedibox.homelinux.com/downl....1.1.1_psp.zip




yeti3d :
http://mydedibox.homelinux.com/downl...yeti3d_psp.zip

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Old 03-14-2007, 01:17 PM   #2
 
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nice!
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Old 03-14-2007, 01:34 PM   #3
 
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looks great ! thanks !
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Old 03-14-2007, 02:07 PM   #4
 
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What do you mean by almost?
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Old 03-14-2007, 02:26 PM   #5

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Almost because i had some problem's with the SDL controls input on some of them that made me silly, and maybe some minor bugs.
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Old 03-14-2007, 02:50 PM   #6
 
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Quote:
Originally Posted by Cpasjuste
Almost because i had some problem's with the SDL controls input on some of them that made me silly, and maybe some minor bugs.
I had the same issue on SDL controls with many emulators based on SDL.
The solution was to rewrite all the key controls using directly the PSP API instead of the SDL Key Event handler.
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Old 03-14-2007, 02:51 PM   #7
 
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how do you fight back in the Yeti 3D game? or can you just walk around?
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Old 03-14-2007, 03:24 PM   #8

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Quote:
Originally Posted by zx-81
I had the same issue on SDL controls with many emulators based on SDL.
The solution was to rewrite all the key controls using directly the PSP API instead of the SDL Key Event handler.
Hehe yes its what i tought, if i found a nice project or if one of the ports is really asked i will do it, thanks for the advice.
Also i wanted to begin a bigger project (an emulator) but you have already ported all of them ^^


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Quote:
Originally Posted by dylandangles
how do you fight back in the Yeti 3D game? or can you just walk around?
Yep there is normally a button to shoot but due to the sdl input that made me silly i havnt take the time to rewrite the control scheme. Since its not a real game but a demo, i dont think i will rewrite them but maybe.

Last edited by Cpasjuste; 03-14-2007 at 03:28 PM.. Reason: Automerged Doublepost
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Old 03-14-2007, 03:39 PM   #9
 
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i wonder if u can add multiplayer for smash gpsp? or port that game that the author of smashgpsp made for the gp2x
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Old 03-14-2007, 04:37 PM   #10

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So the author have made a psp version but its not multiplayer ? Is the gp2x version work in multiplayer ?
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Old 03-14-2007, 09:11 PM   #11
 
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Im not sure... last time he updated it was in 2006 of July... can u code the multiplayer in
check out his site here http://membres.lycos.fr/matkeupon/
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Old 03-15-2007, 07:23 PM   #12
 
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Great work Cpasjuste, tanks for this releases, all the games work fine,

but Circus linux is little bit too sensitive to play in the 1st level (baloons smash with trempoline) ^^

Keep up!

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