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PSP Hex Game Executer

This is a discussion on PSP Hex Game Executer within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I am working on a psp hex game executer. It is kind of like lua but with hex characters. Make ...

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Old 03-14-2007, 05:19 PM   #1
 
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Default PSP Hex Game Executer

I am working on a psp hex game executer. It is kind of like lua but with hex characters. Make sure you read the readme. If you wanna help me develop it then pm me. Oh and you must have a hex editor if you wanna edit the game.exec file. But if you just wanna test it then i guess you don't need the editor.
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sorry!! I forgot to include the functions that were supposed to be in the rar file.
Just save this as functions.txt
Code:
0x00, spacer(does nothing)
0x01, show credits
0x02, exit game
0x03, delay for 100000
0x04, delay for 500000
0x05, printf--characters after 0x05 will be printed to screen--put 0x00 at the end of the message
	eg: 0x05 | (string of text) | 0x00
0x06, init graphics mode
0x07, disable graphics to go to debug output
0x08, flip buffer screen for graphics
0x09, (does not work correctly yet)print text in white while in graphics mode--eg:  0x09 | (string of text) | 0x00 | (3 character(numbers) x coord) | 0x00 | (3 character(numbers) y coord) | 0x00

Last edited by pspballer07; 03-14-2007 at 05:31 PM..
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Old 03-14-2007, 05:42 PM   #2

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um, cool? definitely an interesting concept
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Old 03-14-2007, 05:44 PM   #3
 
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Not to be n00b, but what exactly does this do and what will be it's purpose?
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Old 03-14-2007, 06:09 PM   #4
 
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its like a hex edit programming language.
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