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This is a discussion on [UPDATE] LuMM v0.5 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I've just uploaded an updated version of my map editor: LuMM v0.5 Code: Lua Map Maker v0.5 By Merick 3/15/2007 ...
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#1 |
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I've just uploaded an updated version of my map editor:
LuMM v0.5 Code:
Lua Map Maker v0.5
By Merick
3/15/2007
changes for version 0.5
-- LuMM is now a stand-alone app, using Soulkiller's mod of Cool's mod 3
http://forums.evilmana.com/index.php?topic=526.0
quote:
Image.startBlit()
Call this function to begin blitting, you MUST do this in order to make fastBlit calls
Image:fastBlit( x, y, image [subX, subY, width, height,] alpha)
This is the function that you call in between Image.startBlit and Image.endBlit, Its pretty much exactly
the same thing as a normal Image:blit call and the arguments are for it are the same
Image.endBlit()
Call this function to end blitting. Image:fastBlit functions may not be after this unless a new call to Image.startBlit() is made
end quote
this function can increase the speed of blitting images for tile maps, but there is a bug which prevents transparencies so I'm currently only using it only for the
base map layer
-- small change in control layout for menus - all menus now use start button to accept selection
-- my previous method of refrencing tile image was inadequate, any changes to the files in the tile folder
would completely alter the order in which the images were refrenced. To fix this, I've now made it so that
the tile images are refrenced by the image filenames.
-- I've also made the tile loading function more intelligent, it will now only attempt to load files that acutally are images
only .jpg and .png are
-- Added a view checking function to the map base layer so that it only blits the tiles that are actually inside the current viewing area
-- added a description of the map table format to the readme
Forgot to put it in the readme, but because of the limitations in the current versions of the lua player, I've decided to scrap the tile rotation functions for now |
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#2 |
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nice, looks like your project is coming along fine.
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Code & Concept Studio Releases:
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#5 | |
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Quote:
(stupid site didn't have the right smiley for my expression - the one I need is used in this one - but the original smiley isn't there )
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#7 |
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oh lol, sorry about that. Here, this archive has the eboot redone for 1.50 with pspbrew. Just use it to replace the eboot in the original archive. Please note, I haven't done this before so I'm not sure if I did it right.
http://www.mediafire.com/?2wmqw3nz2mj |
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#8 | |
![]() ![]() Developer in Making...
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Quote:
Then simply use another sites smiley
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NEWMy New BLOG!NEW The Wentire Worls in two Sectors.... When did I get dev statz?Spoiler for my PSP homebrewReleases:
Spoiler for Great Quotes:
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| Tags |
| lumm , update , v05 |
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