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How to create a prx?

This is a discussion on How to create a prx? within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; i know this has probably been asked many times before but is there a good guide on how to create/compile ...

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Old 03-18-2007, 06:34 AM   #1
 
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Default How to create a prx?

i know this has probably been asked many times before but is there a good guide on how to create/compile w/e prxs? i would like to start moving into having a go at creating them
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Old 03-18-2007, 06:37 AM   #2
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I think you make it a prx by including something in the makefile. Although i'm not entirely sure. It is probably more than that.
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Old 03-18-2007, 06:40 AM   #3
 
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Quote:
Originally Posted by eldiablov
I think you make it a prx by including something in the makefile. Although i'm not entirely sure. It is probably more than that.
hmmm if that is true that shouldnt be too hard? anyone else know how to do it?
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Old 03-18-2007, 06:51 AM   #4

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There are PRX samples in the PSP SDK.
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Old 03-18-2007, 08:28 AM   #5
 
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The mp3 prx comes with source and makefile
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Old 03-18-2007, 09:17 AM   #6
 
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Code:
int main_thread(SceSize args, void *argp)
{
	// Treat as your int main

	return sceKernelExitDeleteThread(0);
}


int module_start(SceSize args, void *argp)
{
	SceUID th = sceKernelCreateThread("Name Me", main_thread, 8, 16*1024, 0, NULL);

	if (th >= 0)
		sceKernelStartThread(th, args, argp);

	return 0;
}
Code:
BUILD_PRX = 1
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