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[WiP] Block Dude v.5!

This is a discussion on [WiP] Block Dude v.5! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Work continues on Block Dude. I have completely redone the menu's and the mp3 player now will sort through the ...

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Old 03-18-2007, 11:56 AM   #1

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Default [WiP] Block Dude v.5!

Work continues on Block Dude. I have completely redone the menu's and the mp3 player now will sort through the PSP/MUSIC folder correctly. I have fixed some of the bugs in gameplay. While all that is fine and dandy, I need some levels! Custom made levels to be exact. I will give you up to 350,000 points for every level you submit. The better the level the more points you get! Levels can have a MAX width of 42 blocks and a MAX height of 24 blocks. If you make a very crappy level (like you wake forward and win or walk over a block and win), I will give you NO points and your level will not be included in block dude. Also your level must be beatable! I will credit you for the level that you made. I may give you more or less points depending on the difficulty of the level.

How to make a level:

It's best to use a mono-spaced font.

Setting up a mono-spaced font in Windows:
1. Open Notepad
2. Click Format >> Font...
3. Scroll and find Courier or Courier New
3.a [Optional] Change to desired size

Setting up a mono-spaced font on a Mac:
1. Open TextEdit
2. Click Format >> Font >> Show Fonts
3. Under Family find Courier
3.a [Optional] Change size
4. Click the little red x in the font window

Now you should be able to create a level, but what characters should I use for what? IT DOESNT MATTER (for the most part). Its best to use the following characters, but you dont have to.
# - non-movable block
@ - movable block
S - block dude's starting point
F - block dude's ending point
" " (space) - space

An Example Level
Code:
#                  #
#                  #
#                  #
#                  #
#   #       #      #
#F  #   # @ # @ S  #
####################
Theres an example of Level 1 in block Dude. Just save it (as a txt file) and upload it somewhere (personal site, qj forums, pastebin, etc.). All levels must have a name! If no name is given, I will just put [yourname]'s level as the title and in the credits.

A Quick Xvid Video: http://www.cools.biaklan.com/Vids/BDude_XVID.avi

Things I'm starting to work on:
  • Download Levels Online
  • Make it an Ogg/Mp3 Player (all automatic!)
  • MORE LEVELS!
  • Beat Level 11 the hard way (bug fix)
  • Fix Construction Mode! (it works, but meh....)
  • Retro/Future Mode (maybe)
  • SUGGESTIONS?
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Last edited by cools; 03-19-2007 at 06:19 PM..
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Old 03-18-2007, 01:02 PM   #2
 
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Cool i love this game
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Old 03-18-2007, 01:07 PM   #3

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Nice release
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Old 03-18-2007, 01:12 PM   #4

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My Level:
Code:
#############################
#                           # 
#  ######## ## ##########  ##
##         ##              ##
##  ###     # #           *##
##  #*##      ##         **##
##F #**#       ##     #######
###########          ###   ##
##        ###    #      #  ##
##              #*#     #  ##
##*            #***###   # ##
##**            #*#      # ##
#####            #        ###
##          *             ###
##*S       ###      *     ###
##***              ###   *###
##***                   **###
#############################
#############################
# = Non-Moveable Block
* = Moveable Block
S = Start
F = Finish
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Old 03-18-2007, 01:13 PM   #5
 

 
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Will this be based at all upon SG57's discontinued TIFF version?
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Old 03-18-2007, 01:15 PM   #6

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misterbeefy - No, it is based off of my previous release

Access_Denied - Thanks! Transaction in progress! Also do you have a name for your level?
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Old 03-18-2007, 01:27 PM   #7
 
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I haven't tested it yet, but i think it could work....

Code:
##########################
#                        #
#                       F#
#                    #####
#             #          #
#         @@  #        @@#
#       ##################
#                        #
#      S                 #
#  #####                @#
#@@           ####      @#
#@@@                  @@@#
##########################
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Old 03-18-2007, 01:40 PM   #8

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No, no name yet. If I think of one I'll send it to you. But calling it Access_Denied's Level is fine by me. And thanks for the points.
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Old 03-18-2007, 01:41 PM   #9
 
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I played Block Dude on the TI calculators and it was a great game.

Can't wait
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Old 03-18-2007, 01:42 PM   #10
 

 
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Code:
#                       	  #			 <
#                 S             #			 <
#                ##             #    		 <
#                               #			 <
#                               #   		 <
#                               #			 <
#                               #                <     
#                               #                <
#           #                   #                <
#          ##                                    <
#         ###                  *#			 <
#     #######                ***#                <
#    ########            *******#         	 <
#   #########           ********#                <    
#  ##########          *********#                <
#F###############################                <
                                                 <
                                                 <
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Level Name: Beefland
|---------------------|
|Legend:              |
|# = Unmovable Block  |
|S = Starting Point   |
|F = Finish Point     |
|* = Movable Block    |
|^ = Spike of Death   |
|< = Spike of Death 2 |
|---------------------|
EDIT: The CODE tags messed it up somewhat. A few of the ^'s and #'s are out of place. But the core is still intact.

And yes, there is supposed to be missing unmovable block in the right wall.
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Old 03-18-2007, 01:45 PM   #11

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To test one of the two levels:
1. Go to http://cools.biaklan.com/BDude_LVL/
2. Download the level you want to test
3. Download the old blockdude: http://cools.biaklan.com/Files/
4. Rename the level you want to test Level01.lua and replace it with the one in the Levels Directory

Spirit Hawk - I'll give you the points if your level is beatable, but you can test it (it's uploaded). I would, but I have to leave right now... sorry

misterbeefy - nice1 ! sadly I haven't coded Spikes of Death!
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Old 03-18-2007, 01:46 PM   #12
 

 
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Quote:
Originally Posted by cools
To test one of the two levels:
1. Go to http://cools.biaklan.com/BDude_LVL/
2. Download the level you want to test
3. Download the old blockdude: http://cools.biaklan.com/Files/
4. Rename the level you want to test Level01.lua and replace it with the one in the Levels Directory

Spirit Hawk - I'll give you the points if your level is beatable, but you can test it (it's uploaded). I would, but I have to leave right now... sorry
What about mine? >_>
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Old 03-18-2007, 01:51 PM   #13

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still working on it...

It'll show up within an hour or so (maybe more, cause I have to go soon)
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Old 03-18-2007, 01:52 PM   #14
 

 
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Quote:
Originally Posted by cools
still working on it...

It'll show up within an hour or so (maybe more, cause I have to go soon)
You can remove the spikes of death if it will speed up anything.
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Old 03-18-2007, 02:16 PM   #15
 
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I had to remove a block to beat the level, so this revision should work.

Just call it Spirit Hawk's Level or something...

Code:
##########################
#                        #
#                       F#
#                    #####
#             #          #
#         @@  #        @@#
#       ##################
#                        #
#      S                 #
#   ####                @#
#@@           ####      @#
#@@@                  @@@#
##########################
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Old 03-18-2007, 05:16 PM   #16

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Thanks for submitting the levels! The More the merrier! (and I hope for a lot more!)
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Old 03-18-2007, 05:50 PM   #17
 

 
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I have confirmed my level to work.

Expect some more levels soon.
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Old 03-18-2007, 06:19 PM   #18

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Quote:
Originally Posted by cools
Thanks for submitting the levels! The More the merrier! (and I hope for a lot more!)
Ill work on one...
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Old 03-18-2007, 06:45 PM   #19

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Sweet, I cant wait! I am going to add in levels 12-14 from the flash remake.
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Old 03-19-2007, 06:47 AM   #20
 
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SG57, we should contribute some of the maps in our version.
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Old 03-19-2007, 10:47 AM   #21
 
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i will try to make one
here it is
Attached Files
File Type: txt spitfireuk.txt‎ (183 Bytes, 5 views)

Last edited by spitfireuk; 03-19-2007 at 11:15 AM..
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Old 03-19-2007, 12:24 PM   #22

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How bout this?
Code:
##########################
#              F         #
#              #####     #
# **** #######           #
#      # #               #
#      #  #              #
#      #   #             #
#      #    #           ##
#        * S *         ###
#         ###         ####
#      #            ######
#                 ########
##########################
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Quote:
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html
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Old 03-19-2007, 01:59 PM   #23

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Thanks for making some more levels! I'll upload them for you to try at ftp soon!

coolguy5678 - that would be nice

spitfireuk & Glynnder - I'm not sure on how to beat your levels, they are in the ftp, so please make sure they work !
-= Double Post =-
OK! Well I have decided to back out of the neoflash compo! The reason I did this, was because I didn't think there was a big enough change from the last version and this one... But please keep on submitting those levels! I will continue to work hard before putting out another release!

Also a vid! It looks nice and clean, no wobbly PSP or anything! In xvid (WMP11 should play): http://www.cools.biaklan.com/Vids/BDude_XVID.avi
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Old 03-20-2007, 02:06 AM   #24
 
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i'm sure its beatable but i haven't tried it yet
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Old 03-20-2007, 03:43 AM   #25

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Mine isn't beatable, I didn't get the game, I'll remake it later
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Old 03-20-2007, 10:19 AM   #26
 

 
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Code:
#                                      S#
#                                      ##
#                     #                 #
#                      #                #
#                       #               #
#                        #              #
#                         #             #
#                          #            #
#  ###                      #           #
#           #                #          #
# #   ###   ##                ##        #
# #         ###                 #       #
# #         ####                #       #
# #         #####          *****##     *#
#F#         ######     ************## **#
#########################################
# ___  ___    ______            __      #
#|  \/  |    | ___ \          / _|      #
#| .  . |_ __| |_/ / ___  ___| |_ _   _ #
#| |\/| | '__| ___ \/ _ \/ _ \  _| | | |#
#| |  | | |  | |_/ /  __/  __/ | | |_| |#
#\_|  |_/_|  \____/ \___|\___|_|  \__, |#
#                                  |___/#
#########################################
Same key as before.

I want this one to be named: Beefland 2.
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Old 03-20-2007, 08:19 PM   #27

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Sorry about not having this in the server, but the computer I'm currently using has some issues connecting to the ftp...

Beefland 2:
Code:
level = {}
level[17] = {1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1}
level[16] = {1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1}
level[15] = {1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1}
level[14] = {1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1}
level[13] = {1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1}
level[12] = {1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1}
level[11] = {1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1}
level[10] = {1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,4,4,4,4,4,4,1}
level[9] = {1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,4,4,4,4,4,1}
level[8] = {1,4,4,1,1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,4,4,4,4,1}
level[7] = {1,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,4,4,4,1}
level[6] = {1,4,1,4,4,4,1,1,1,4,4,4,1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,4,4,4,4,4,4,4,4,1}
level[5] = {1,4,1,4,4,4,4,4,4,4,4,4,1,1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,1}
level[4] = {1,4,1,4,4,4,4,4,4,4,4,4,1,1,1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,4,4,4,1}
level[3] = {1,4,1,4,4,4,4,4,4,4,4,4,1,1,1,1,1,4,4,4,4,4,4,4,4,4,4,2,2,2,2,2,1,1,4,4,4,4,4,2,1}
level[2] = {1,5,1,4,4,4,4,4,4,4,4,4,1,1,1,1,1,1,4,4,4,4,4,2,2,2,2,2,2,2,2,2,2,2,2,1,1,4,2,2,1}
level[1] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
playerx = 40
playery = 16
Just save that to a file and name it. (Level01.lua if you want to test with the older version)

I may make a converter for the levels... otherwise its a few search and replaces, a little typing here some counting there. All in all it takes at most 5 mins per level to do it by hand, but almost instant would be nice!
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Old 03-20-2007, 08:33 PM   #28

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Quote:
Originally Posted by misterbeefy
Will this be based at all upon SG57's discontinued TIFF version?
Heh... Its not discontinued Coolguy and I are done with it actually, and Ive ported it to EBOOT form. Ive just not gotten around to fixing 2 bugs. It loads level just as this soon will. The map format yours has is remarkably similar to ours. Just the movable block is a @ not a *.
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Old 03-20-2007, 08:39 PM   #29
 
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Let me get this straight

Code:
level[16] =
is the line it is, which currently is 16

Code:
playerx = 40
playery = 16
the coordinates of the player on the grid

Code:
1 = Non move able block
2 = Move able Block
4 = Space
The contents within the grid?
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Old 03-20-2007, 08:46 PM   #30

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map format? I think you mean the way it is being submitted... I say this because the tile engine uses regular lua tables to build up the levels. What you see in my previous post is what's in this version and in the previous version. On my main comp I made a macro in word that would nicely find and replace the #'s to 1, @'s to 2, " " to 4, F to 5. Then another macro that adds level = {} and level[] = { [end key] [backspace (to remove the extra ",")] and then } to every line. I then type in 1,2,3,etc. count out where the player starts...

so yeah spirit hawk you are pretty much correct. But it's alot easier to make the level using the symbols and then run it through the macro.

Also sg57 don't your maps need to be a certain size for it to work correctly? (can't remember)
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