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This is a discussion on PSP Game: Simon within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hello All. I've decided to take a shot at deving games on the PSP. Ive been coding for god knows ...
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#1 |
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Hello All. I've decided to take a shot at deving games on the PSP. Ive been coding for god knows how many years now. Most of my C/C++ knowledge is in data structures/data abstraction sadly. My game work is in java. So bear with me while i struggle with some of the graphical/animation stuff. Anyways, i decided at first ill create something really simple to help familiarize myself with the psp environment. So i decided as an exercise in button recognition, I'd create the game Simon. You know, a random pattern of buttons appears and lengthens by one each time and you gotta follow up by inputting the stuff in the correct order. A memory game.
Revisions to v.08 -partially working options menu -high scores list -difficulty setting (1 to 5...1 being hardest) -source added Revisions to v.09 -All new graphics and animation -timer option for input -sound? |
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#2 |
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I'd recommend searching these forums here:
http://forums.ps2dev.org/index.php?c...e3dd96b3711b30 Sounds like a real cool game that will stress users with no end =) - Dan |
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#3 |
![]() I think I ripped my pants
Join Date: Jul 2005
Real First Name: Matt
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Even though you're a more advanced coder ( :dance: ) I think these tutorials will help.
Click here The first one will probobly help you more. It's a VERY well writted tutorial on how to get your psp dev compiling enviroment set up. The second might also help, just a guide on how to program a simple Hello World program. -cheers :dance: |
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#4 | |
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Thanks anyways though
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#6 | |
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#7 |
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With a single thread it's easy to pause it
![]() Use something like this: Code:
void pause(int seconds) {
time_t startTime = sceKernelLibcTime(NULL);
time_t curTime;
time_t difTime;
time_t counter=0;
unsigned long ctrl;
while(counter < seconds) {
curTime = sceKernelLibcTime(NULL);
counter = curTime - startTime;
}
return 0;
}
Code:
pause(5); |
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#8 | |
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Hmmm...makes sense! I'll give that a try. I'm such an idiot sometimes. OFCOURSE I CAN USE THE SYSTEM CLOCK. geez
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#10 | |
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Hmmm..i had an idea. After getting what i want working, WORKING, such a type of game could be changed up to be a music/rhythm game with some work. Maybe ill open-source this after awhile and see if anyone wants to make a DDR/parappa rip off for the psp |
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#13 |
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This is fun and has some real potential for growth =D Sounds would be very cool, like that one simon says handheld saucer thing. Maybe try to confuse the user with sounds and images lol. Regardless, it's very cool to see memory games come out, theyre always fun =)
- Dan
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#14 | |
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ULING image version now. v.06 almost up. |
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#15 | |
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(you made me register lol)
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#16 | |
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Next iteration i should have pictures centered and a scoring system going. |
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#18 | |
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v.07 up |
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#19 |
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I'm really liking it alot =) for some reason this reminded me of a game called Bop-it that you can buy in wal-mart or wherever. The one with music and a voice telling you which one to press/pull/flick etc.. it was a real fun game especially with some alcohol =b
Anyways, you're making some awesome progress in no time and I can't wait to see how this ends up more polished =D - Dan
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#21 | |
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Anyways here's an update: basic high scores are working Ill need another day or two before i release v.08 though. Im kind of busy with some things, and I want the high scores to be saved even after the game is terminated so it doesnt give a new list each time ^_^ Anyways ive decided for the following two updates to work on the graphics even further. It'll be a complete overhaul and end up much nicer looking in the end ^_^. I'm also almost positive within the next 3 updates ill add sound too
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#22 | |
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[FONT=Fixedsys]"Man's mind, once stretched by a new idea, never regains its original dimensions."[/FONT] [I][SIZE=1]- Oliver Wendell Holmes[/SIZE][/I] --- [B]source[/B]: [I][SIZE=2][U][URL=http://forums.qj.net/member.php?u=1604]FrozenIpaq's Signature[/URL][/U][/SIZE][/I] [center][size=1][size=1][color=black][url="http://forums.qj.net/showthread.php?t=19678"] [/url] [url="http://forums.qj.net/showthread.php?t=19678"][Thank You Members!!][/url] --- [url="http://forums.qj.net/showthread.php?goto=newpost&t=16876"]Ultimate Newbie Guide[/url]--- [url="http://forums.qj.net/showthread.php?p=13162#post13162"]Posting Guidelines[/url] [url="http://forums.qj.net/showthread.php?t=4394"]Piracy Policy[/url] --- [url="http://forums.qj.net/showthread.php?t=2189&highlight=Ultimate"]Ultimate Guide[/url] --- [url="http://forums.qj.net/showthread.php?goto=newpost&t=18205"]Downgrader Topic[/url] [url="http://forums.qj.net/showthread.php?t=9708"]Operation PSPositive Posting[/url] [/color][/size] [/size][/center] |
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#23 | |
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#24 | |
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#25 |
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Awesome program! Good job so far! It would be great if you realeased the source code!
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[center][img]http://i3.photobucket.com/albums/y96/HomelessJamaican/Other/er_banner_waves.jpg[/img][/center] [COLOR=Navy][FONT=Tahoma][CENTER][B]Yes I am a noob, but I'll get there.[/B] [/CENTER][/FONT][/COLOR] |
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#27 | |
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[center][img]http://i3.photobucket.com/albums/y96/HomelessJamaican/Other/er_banner_waves.jpg[/img][/center] [COLOR=Navy][FONT=Tahoma][CENTER][B]Yes I am a noob, but I'll get there.[/B] [/CENTER][/FONT][/COLOR] |
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#28 |
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OK folks, Simon v.08 has been released with source as well. See first post for revision info and files. Sorry it took so long. I spent too much wasted time with sound to no avail. If anyone wants to help out with getting sound working, it'd be much appreciated. If not, im sure ill get it, but not sure when ;p
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#29 | |
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I love memory games, now let's see how good I'll be at the old arch enemy..SimonOne suggestion, make it noticable when changing signs. I had two X's right after each other and it was non-noticable that it changed |
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#30 | |
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| Tags |
| game , psp , simon |
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