Hello everyone! :)
Okay, don't get too hyped up, but I'm making my own version of Lua Player for Windows. :Punk:
I wanted to ask how to emulate the PSP's framerate, like the official Windows Lua Player does. I currently have a semi-working game; however it runs extremely fast. :Cry:
I'm not looking into the source code myself because I don't understand C++ (well, I do, but not that advanced code, much less without comments).
Does anyone know? Thanks!