Heh, little update to Gmax2PSP.
After a while of working on my Ultimate Battle MMO game, I came to a small snag. It's nothing major, just need to figure out how I would create the 3D physics engine. While wracking my brain on the physics engine, I thought about working on Gmax2PSP and figured that the old versions of Gmax2PSP were grosly ineffecient and decieded to recode it. Now it seems to work a bit better and is a lot smaller than the previous versions.
-Reformatted the code.
-Disabled C\C++ exporting (temporary).
-Now is able to export normals (Needs actual testing to see if the exported normals actualy work right).
-Able to preview the format of the vertex before exporting.
The thread that has Gmax2PSP v4 will still be used for error reporting and fixing as well as the tutorial.
Also, QJ staff, is it posible to be able to host some stuff for my mmo game, when i get it up and running?
It's pretty much a few php pages that use MySql for stuff like user data, character data, etc. I kind of don't think that my 4000webs.com webhost's bandwidth would hold up for my game. I would gladly do anything in my power to be able to have you host the database part of my game.