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[release]celestial cunning v.01 with vid

This is a discussion on [release]celestial cunning v.01 with vid within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; ok this thing is worth a v.01 all it mostly needs is major treeks to ai and models yes there ...

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Old 04-12-2007, 11:57 PM   #1

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Default [release]celestial cunning v.01 with vid

ok this thing is worth a v.01 all it mostly needs is major treeks to ai and models

yes there are still only a max of 5 units but this update has a lot more playablity
e.x the units now shoot "photon torpedoes"(you'll see)

an updated readme which should have the full list of controls now in case people messed up

it runs at 60fps usually after an update to how it searches for ppl to attack and this is at the psp's default speed which gives me another 111cpu to still work with=-)

another ai unit has been encoded(actually could have a max of eight but just 2 for now)
ai updated and now protects one another and can even launch attacks when needed
anyways tryied to use psp snap to get some pics but it wouldn't work so if some1 could put up some pics thanks

README \/ since 4 ppl asked about it last time when it was right there
Spoiler for readme or die in 30 secs:

readme for celestial cunning
coded by slicer4ever
models by slicer4ever
thanks to people at qj.net for helping figure out some bugs
thanks to person who ported the 3d tuts over at psp-programming.com

wanna help design models:
don't bother i work on my own time so i don't wanna burden any1 with the job

controls-

out of menu-
X-choose object
X-(with drone to mine)
X-(choose to attack target(not encoded until next update)
X-move object to position
O-unselect object

L-use quick commands(not encoded(next update))
R-(hold)enter menu

in menu-
X-enter the selected menu(actions,minimap,info )
/\-go back to choose a menu(actions,minimap,info )
M-minimap(only shows objects dots)--more encoded by next ver
A-actions
text says what the icons are(see below for more in depth of icons)
X-enter construction menu or use icon
construction menu-
text say what the icons are and there cost
X-build object
I-info
name - name of object and number
hull - basically health if this hits 0 or less and your unit dies
power - attack power
shields - shields over your ship(hull goes down after this hits 0 or less)
kills - number of kills ur unit has made(not encoded)

analog move cursor(red square starts under screen so push up to find it)
ummm...there might have been a couple of controls i have missed so just try it out

units:
command ship(builds drone)-can not build another(future updates u well)
drone(mines well attack if command is used)-cost: 50
constructor(constructs ships)-cost: 150
small fighter(fighter class ship)-cost: 100
equinox(stronger fighter class ship)-cost: 250

spacial anomalies:
not encoded(ver 3 or 4)


icons:
attack-well use long range sensors to search for units to attack
note: well slow down program for a split sec
patrol-yellow cursor choose two positions and unit well move between them
construct-icon name says it
mining-drones only well usually find closest mine and auto mine from it
link up(1st function)-if your unit is mining choose this to get all other non mining drones to mine
link up(2nd function)-if your unit is attacking choose this to get all other non attacking units(fighter class) to attack your unit
feature plans for link up: choose units not mining or attacking and have them find another unit and link up to them
also note if your unit is attacked it well auto link up to your other units not fightering for support

ai:
defends itself
it well attack once it has acumulated enough units(not tested as i could not wait that long)
defends other units of itself
now 2 other ai units who well attack each other and you

other notes:
ai sucks and i mean sucks(but is improving)
attacks with "photon torpedoes"
attack search has been improved but long range attack search so slow down is not to much
some times it slows and crashes my psp(it has also seen much abuse over the last couple of years)

theres a bunch of bugs....i know so don't bother reporting them unless if it is a crash bug
which then report everything you did to me so i can try to fix it

also unfortuantly there is no animation for combat at least until the next update so they just kinda sit there
and one just disappears after a moment

to install:
for 1.5:
copy the 2 folders from the 1.5 folder to X:/psp/game/
where X is your psp drive
for 1.0:
copy the folder from the 1.0 folder to X:/psp/game/
NOTE: if you can't figure out how to install this then some1 should hit you with a stupid stick

hope you guys enjoy for now as i got still a lot of work and i've already put a lot into it=-)

also i don't think i left out anything so....just in case sorry
and one last note:
now that you have read this you can get the antivirus you just dled at antivirus.i8.com......... ......................... ......................... ......................... ......................... ......................... ......................... ......................... ......................... .........jk



file (size: 146kb)

please leave feedback

ok vids up:
video

anyways u can mute it as bg noise is tv(Roseanne)
the batterys on the camera ran out so u can't see the full battle
o and i know the qualitity sucks but i'm not a film maker so don't blame me
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Last edited by slicer4ever; 04-13-2007 at 09:36 AM.. Reason: Automerged Doublepost
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Old 04-13-2007, 06:51 AM   #2
 
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nice release it's starting to look like an rts

suggestion:
u usually have to wait to have stuff built instead of instant building (nice but i prefere the norm)
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Old 04-13-2007, 08:04 AM   #3
 
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I can't even tell what that is from the video. What is your game exactly?
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Old 04-13-2007, 09:28 AM   #4

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it's an rts
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Old 04-13-2007, 09:28 PM   #5
 
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not bad i would like upgrades and more units/buildings and a map editor but it's a start and is playable once u get used to the controls which is he hardest part otherwise it isn't to bad i hope this can be turned into pvp at somepoint would love to play against one of my buds gj and hope to see more
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Old 04-13-2007, 09:58 PM   #6

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Roseanne
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Old 04-13-2007, 10:42 PM   #7
 
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slicer4ever, this is a pretty cool game, i can't wait for further updates and the final release!
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Old 04-14-2007, 01:18 AM   #8

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thanks for the feedback every1 just as an update on the game i've got another unit i'm working on it's called the defender a stationary unit that you can place around your building to better protect them

also more feedback would be much appreciated good or bad surgestions or not

@seenit:

i'm hopeing to have that aspect up by the next ver
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Old 04-14-2007, 10:56 AM   #9

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Roseanne ftw.

Thats the one where Dan puts his head on Roseanne's lap and she pets him :P

Ive pulled many all nighters and it's the only thing on...

Dont judge me...

I hate you!

...errm...

The vide of the gameplay, it looks a bit too slow (the bullets) and not lively with detail (texture the models). Nice job none the less
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Old 04-14-2007, 11:05 AM   #10

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Quote:
Originally Posted by SG57
Roseanne ftw.

Thats the one where Dan puts his head on Roseanne's lap and she pets him :P

Ive pulled many all nighters and it's the only thing on...

Dont judge me...

I hate you!

...errm...

The vide of the gameplay, it looks a bit too slow (the bullets) and not lively with detail (texture the models). Nice job none the less
I used to watch that show all the time, but now I could care less
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Old 04-14-2007, 11:11 AM   #11
 
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Isn't that Dr. Phil? Meh...

Anyway, looking nice, but I agree with SG, it looks way too slow. Speed it up
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Old 04-14-2007, 07:29 PM   #12

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yea i've got to speed up the bullets as for models i hate using textures so there only colored models at least for now

edit: also besides movement speeds the game runs at 60fps with minor drops that tends to pick right back up
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Old 04-14-2007, 07:58 PM   #13
 
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I'm just curious,

How did you come up with the "111cpu to still work with" calculation?

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Old 04-14-2007, 08:29 PM   #14

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i was just typing quickly it's currently running at 222 and a max of 333 so i jsut said i still had 111 cpu to still work with
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