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This is a discussion on [release]celestial cunning v.01 with vid within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; ok this thing is worth a v.01 all it mostly needs is major treeks to ai and models yes there ...
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#1 |
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ok this thing is worth a v.01 all it mostly needs is major treeks to ai and models
yes there are still only a max of 5 units but this update has a lot more playablity e.x the units now shoot "photon torpedoes"(you'll see) an updated readme which should have the full list of controls now in case people messed up it runs at 60fps usually after an update to how it searches for ppl to attack and this is at the psp's default speed which gives me another 111cpu to still work with=-) another ai unit has been encoded(actually could have a max of eight but just 2 for now) ai updated and now protects one another and can even launch attacks when needed anyways tryied to use psp snap to get some pics but it wouldn't work so if some1 could put up some pics thanks README \/ since 4 ppl asked about it last time when it was right there Spoiler for readme or die in 30 secs:
file (size: 146kb) please leave feedback ok vids up: video anyways u can mute it as bg noise is tv(Roseanne) the batterys on the camera ran out so u can't see the full battle o and i know the qualitity sucks but i'm not a film maker so don't blame me
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1. Failed....again... 2. http://slicer.gibbocool.com/ stay updated on all my projects Last edited by slicer4ever; 04-13-2007 at 09:36 AM.. Reason: Automerged Doublepost |
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#3 |
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I can't even tell what that is from the video. What is your game exactly?
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#4 |
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it's an rts
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1. Failed....again... 2. http://slicer.gibbocool.com/ stay updated on all my projects |
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#5 |
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not bad i would like upgrades and more units/buildings and a map editor but it's a start and is playable once u get used to the controls which is he hardest part otherwise it isn't to bad i hope this can be turned into pvp at somepoint would love to play against one of my buds gj and hope to see more
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#8 |
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thanks for the feedback every1 just as an update on the game i've got another unit i'm working on it's called the defender a stationary unit that you can place around your building to better protect them
also more feedback would be much appreciated good or bad surgestions or not @seenit: i'm hopeing to have that aspect up by the next ver
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#9 |
![]() ![]() ...in a dream...
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Roseanne ftw.
Thats the one where Dan puts his head on Roseanne's lap and she pets him :P Ive pulled many all nighters and it's the only thing on... Dont judge me... I hate you! ...errm... The vide of the gameplay, it looks a bit too slow (the bullets) and not lively with detail (texture the models). Nice job none the less
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#10 | |
![]() ![]() total-Z
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Quote:
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#11 |
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Isn't that Dr. Phil? Meh...
Anyway, looking nice, but I agree with SG, it looks way too slow. Speed it up
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#12 |
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yea i've got to speed up the bullets as for models i hate using textures so there only colored models at least for now
edit: also besides movement speeds the game runs at 60fps with minor drops that tends to pick right back up
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1. Failed....again... 2. http://slicer.gibbocool.com/ stay updated on all my projects |
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#14 |
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i was just typing quickly it's currently running at 222 and a max of 333 so i jsut said i still had 111 cpu to still work with
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| Tags |
| cunning , releasecelestial , v01 , vid |
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