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[RELEASE] [WIP] X-Flash BruteForce Mod

This is a discussion on [RELEASE] [WIP] X-Flash BruteForce Mod within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hello all. This is a modified main.c of Art's X-Flash v18k, from his uploaded source code. My objective is to ...

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Old 04-14-2007, 10:56 AM   #1
 
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Default [RELEASE] [WIP] X-Flash BruteForce Mod

Hello all.

This is a modified main.c of Art's X-Flash v18k, from his uploaded source code.

My objective is to remove the firmware version restrictions, so that it can be used with 3.03 OE-C (same base firmware, so most likely everything will work). I doubt that things will work on 3.10 OE-X or higher, but you can give it a try. I'm pretty sure that all changes in Art's app except for the custom firmware installation cannot fully brick an OE PSP.

Of course, you use this at your own risk, however.

I cannot compile this. I usually compile in Linux, but I'm having some rather critical problems with it right now. I could install Cygwin, but it would take too long.

If someone else could compile for me, I would be very grateful.

This is Alpha 001. There is only a low chance that it will work.

Don't worry about testing, even though I have no responsibility for damages. All that I modified is in the pre-boot stage, before you get to the menu. So, if you get to the menu, it's probably a success. You can exit. I'd like it if you tried a simple flash, though, just to see. One that will not do a full brick. Like, a new topmenu_plugin.rco (Obviously, this will not work on 3.10+ OE-X anyways).

Please do not flame. Even if you think this is useless, someone else may not. At the very least, it's interesting to work with.

All credits for the main app go to Art. My work is very small and simple. He is the genius here.

Download Link: http://files-upload.com/167582/main.zip.html
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Old 04-14-2007, 11:15 AM   #2

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so , you deleted the security and dindt tested it even , you are are crazy , i know the source very good , if youd deleted the firmware check , you also deleted the file check etc......
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Old 04-14-2007, 11:22 AM   #3
 
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Yeah, I did.

I'm not crazy. Like I said, the mods in X-Flash cannot cause full bricking, I am almost positive. With a few minor tweaks, a version to work on 3.03 OE-C could be made. This is to see what works on 3.03 OE-C and what does not.
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Old 04-14-2007, 11:23 AM   #4
 
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Yeah it can...
You can accidental flash a huge file, and that will brick you. You can also flash a MP3 to your PSP if you don't know that work on OE. It's not good.

I'm sticking to Flash Agent.
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Old 04-14-2007, 11:26 AM   #5
 
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same here. what good is flashing an .mp3 to your PSP anyways?
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Old 04-14-2007, 11:27 AM   #6

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Quote:
Originally Posted by Ranguvar
Yeah, I did.

I'm not crazy. Like I said, the mods in X-Flash cannot cause full bricking, I am almost positive. With a few minor tweaks, a version to work on 3.03 OE-C could be made. This is to see what works on 3.03 OE-C and what does not.
also there are RAM checks etc , did you al delte that? i am 99% sure this wont work and just crash , or brick a psp
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Old 04-14-2007, 11:29 AM   #7
 
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Quote:
Originally Posted by nosushi4you
same here. what good is flashing an .mp3 to your PSP anyways?
It's just another feature, I guess to keep a song with you all the time.
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Old 04-14-2007, 11:31 AM   #8
 
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Quote:
Originally Posted by hallo007
also there are RAM checks etc , did you al delte that? i am 99% sure this wont work and just crash , or brick a psp
I got the registry checks, the firmware version checks, and the file size checks. Not sure about RAM. Like I said, this is the first alpha. I'll look and see. It won't brick as long as you don't write a huge file or MP3. Just running the app and not flashing anything CANNOT do any harm.
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Old 04-14-2007, 11:45 AM   #9

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yes an fresh 3.10OE has only 200kb free flash space
x-flash is really outdated
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Old 04-14-2007, 11:49 AM   #10
 
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imo useless atm... use flash agent or usb flash0
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Old 04-14-2007, 04:04 PM   #11
 
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Oh great. Art specifically said that he doesn't want people to release updates to X-flash. It was just a matter of time, but I'm surprised it actually took this long.
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Old 04-14-2007, 04:05 PM   #12
 
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Quote:
Originally Posted by Art
I must warn PSP owners against using any derivative... how do I put it... attempted updates produced by lamers. I would find it offensive to see X-Flash updates with no real merit appearing on forums, although I expect it to happen. ... X-Flash source is released for educational purposes for all the people who wanted to know how I did various things... not to encourage offspring.
'Nuff said.

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Old 04-14-2007, 04:09 PM   #13
 
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Holy hell. Nothing like an uncompiled, untested, unofficial, unwanted mod.
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Old 04-14-2007, 04:09 PM   #14
 
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It shows you how much people respect Art, MaTiAz.

And then at least ONE person always has to come along and...*sigh*.
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Old 04-14-2007, 05:40 PM   #15
 
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Quote:
Originally Posted by hallo007
i know the source very good , if youd deleted the firmware check , you also deleted the file check etc......
Uhm, if you're a coder, you should understand that it's possible to remove SPECIFIC parts of code, not just huge blocks... -_-
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Old 04-14-2007, 07:32 PM   #16

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I appreciate what you are trying to do. ( Trying to help people and whatnot. )

But you are unleashing a monster you will deny to be responsible for, once it's in the open.

The question is, can you keep it to yourself? ( If you modified it? )
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Old 04-14-2007, 07:35 PM   #17
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birdman throws his cat into the topic...


dont release untested stuff....its bad.
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Old 04-14-2007, 07:38 PM   #18

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let see that make 1.2 trillion flash apps yea!!!(NO)
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Old 04-14-2007, 08:09 PM   #19

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Quote:
Originally Posted by hallo007
also there are RAM checks etc , did you al delte that? i am 99% sure this wont work and just crash , or brick a psp
Im 99% sure your ego is much to large. This WILL work, as all he said was to remove the firmware version restrictions. Not the 'RAM checks', (whatever the hell those are (please explain)), file corruption checks, free space, etc.

MaTiAz - He created Flash Agent. However, id say it was a scene effort as he took over the C/C++ Programming Help thread with question after question regarding it...

Needless to say, Art is respected, and people wanting to 'improve' his application proves it. It may not look like it to some...
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Old 04-14-2007, 11:07 PM   #20

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the security of x-flash is like this if x is firmware then is y themax filesize of q .
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Old 04-15-2007, 11:23 AM   #21
 
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The purpose of this mod is to pretty much entertain me. There, I said it. It's damn fun tinkering with code. That said, I have the UTMOST respect for Art. This is meant to be a way for power users to try using the most popular flash app ever on 3.03 OE-C, which is still in common use. Yeah, Flash Agent coupled with flash0 USB access or Filer can do pretty much everything X-Flash can... but, like I said, this is more for experience. With a little bit of usefulness.

@FreePlay:
1. Unofficial does not mean bad.
2. It is uncompiled for specific reasons that I will not restate. Also, if I compiled it, surely there would be people who would disregard all warnings, run it on their 3.10+ OE-X, and then try a more serious feature out. Then they would blame me. Anyone who knows how to compile a PSP app should know enough not to do very deep testing with an "Alpha 001" of a modified flash app.
3. I do this mostly for experience. I just thought, "Hey, why not see if someone else also gets a kick out of doing this", so I posted.

Now, if anyone can test,compile (please send the link in a PM, I don't want mass brickage on my paws), or offer advice, instead of masking their obsession with their post count behind meaningless slander and drivel, I would be most appreciated.
-= Double Post =-
Quote:
Originally Posted by SG57
Im 99% sure your ego is much to large. This WILL work, as all he said was to remove the firmware version restrictions. Not the 'RAM checks', (whatever the hell those are (please explain)), file corruption checks, free space, etc.

MaTiAz - He created Flash Agent. However, id say it was a scene effort as he took over the C/C++ Programming Help thread with question after question regarding it...

Needless to say, Art is respected, and people wanting to 'improve' his application proves it. It may not look like it to some...
I think he may be talking about the RAM signature checks, or also the registry checks. I got the latter, not sure if the former will be affected by a different FW version. You know, try running X-Flash from within Ir Shell. It kicks you, because it detects Ir Shell still in RAM. Also, I'm trying to tread lightly around the space requirements. I need to remove the checks of what filesize the PRXs it checks are, without tampering with how it determines how much flash space is left.

Thanks for the support.

Last edited by Ranguvar; 04-15-2007 at 11:31 AM.. Reason: Automerged Doublepost
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Old 04-15-2007, 11:39 AM   #22

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Quote:
Originally Posted by Ranguvar
You know, try running X-Flash from within Ir Shell. It kicks you, because it detects Ir Shell still in RAM. .
Yeah i saw that too , but dindt only gave a warning?
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Old 04-15-2007, 11:46 AM   #23
 
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Nope, it gives the booty.

I guess it's good to be paranoid with a flashing app ^_^
Ir Shell being in memory might be a problem if X-Flash buffers a new system file and then writes it... if it tries to write to Ir Shell's space of RAM... shouldn't happen normally, but everyone knows the kinds of memory leaks and all sorts of other memory-related problems homebrew on a gaming system can create. There just isn't enough precedent, not enough testing is possible.
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