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This is a discussion on [RELEASE] [WIP] X-Flash BruteForce Mod within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hello all. This is a modified main.c of Art's X-Flash v18k, from his uploaded source code. My objective is to ...
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#1 |
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Hello all.
This is a modified main.c of Art's X-Flash v18k, from his uploaded source code. My objective is to remove the firmware version restrictions, so that it can be used with 3.03 OE-C (same base firmware, so most likely everything will work). I doubt that things will work on 3.10 OE-X or higher, but you can give it a try. I'm pretty sure that all changes in Art's app except for the custom firmware installation cannot fully brick an OE PSP. Of course, you use this at your own risk, however. I cannot compile this. I usually compile in Linux, but I'm having some rather critical problems with it right now. I could install Cygwin, but it would take too long. If someone else could compile for me, I would be very grateful. This is Alpha 001. There is only a low chance that it will work. Don't worry about testing, even though I have no responsibility for damages. All that I modified is in the pre-boot stage, before you get to the menu. So, if you get to the menu, it's probably a success. You can exit. I'd like it if you tried a simple flash, though, just to see. One that will not do a full brick. Like, a new topmenu_plugin.rco (Obviously, this will not work on 3.10+ OE-X anyways). Please do not flame. Even if you think this is useless, someone else may not. At the very least, it's interesting to work with. All credits for the main app go to Art. My work is very small and simple. He is the genius here. Download Link: http://files-upload.com/167582/main.zip.html |
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#2 |
![]() ![]() Heroes never die
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so , you deleted the security and dindt tested it even , you are are crazy , i know the source very good , if youd deleted the firmware check , you also deleted the file check etc......
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#3 |
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Yeah, I did.
I'm not crazy. Like I said, the mods in X-Flash cannot cause full bricking, I am almost positive. With a few minor tweaks, a version to work on 3.03 OE-C could be made. This is to see what works on 3.03 OE-C and what does not. |
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#4 |
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Yeah it can...
You can accidental flash a huge file, and that will brick you. You can also flash a MP3 to your PSP if you don't know that work on OE. It's not good. I'm sticking to Flash Agent.
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#6 | |
![]() ![]() Heroes never die
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#7 | |
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If you ever need me, you can contact me at [URL="**********.net"]**********.net.[/URL] |
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#8 | |
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#10 |
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imo useless atm... use flash agent or usb flash0
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[CENTER][SIZE="1"][1 Year QJ Member] [COLOR="Sienna"][LUA Coder and C Learner][/COLOR] [URL="http://dl.qj.net/Ball-Revamped-Clone-v.1-PSP-Homebrew-Games/pg/12/fid/15231/catid/195"] [COLOR="SlateGray"][Ball Revamped Clone v0.1][/COLOR] [/URL] [URL="http://dl.qj.net/Phil-s-Shooting-Range-v0.3-PSP-Homebrew-Games/pg/12/fid/11542/catid/194"] [COLOR="SlateGray"][Phil's Shooting Range v0.3][/COLOR] [/URL] [URL="http://dl.qj.net/Organization-Apps/pg/12/fid/14248/catid/190"][COLOR="SlateGray"][HideFile PRX v2][/COLOR][/URL] [URL="http://dl.qj.net/SSR-PRX-v1.1-PSP-Homebrew-Applications/pg/12/fid/14725/catid/151"][COLOR="SlateGray"][SSR PRX v1.1][/COLOR][/URL] [/SIZE][/CENTER] |
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#11 |
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Oh great. Art specifically said that he doesn't want people to release updates to X-flash. It was just a matter of time, but I'm surprised it actually took this long.
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#12 | |
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Cloudy |
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#15 | |
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[center][B][SIZE="3"]wheeee =:D[/SIZE][/B][/center] |
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#16 |
![]() ![]() Cool Developer
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I appreciate what you are trying to do. ( Trying to help people and whatnot. )
But you are unleashing a monster you will deny to be responsible for, once it's in the open. The question is, can you keep it to yourself? ( If you modified it? ) |
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#18 |
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let see that make 1.2 trillion flash apps yea!!!(NO)
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#19 | |
![]() ![]() ...in a dream...
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MaTiAz - He created Flash Agent. However, id say it was a scene effort as he took over the C/C++ Programming Help thread with question after question regarding it... Needless to say, Art is respected, and people wanting to 'improve' his application proves it. It may not look like it to some...
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Launch a Kitten out of a Cannon and win real cash! Checkout my newly updated site for all my projects (Kitten Cannon, BOXHEAD, Light Cycle 3D) |
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#21 | |
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The purpose of this mod is to pretty much entertain me. There, I said it. It's damn fun tinkering with code. That said, I have the UTMOST respect for Art. This is meant to be a way for power users to try using the most popular flash app ever on 3.03 OE-C, which is still in common use. Yeah, Flash Agent coupled with flash0 USB access or Filer can do pretty much everything X-Flash can... but, like I said, this is more for experience. With a little bit of usefulness.
@FreePlay: 1. Unofficial does not mean bad. 2. It is uncompiled for specific reasons that I will not restate. Also, if I compiled it, surely there would be people who would disregard all warnings, run it on their 3.10+ OE-X, and then try a more serious feature out. Then they would blame me. Anyone who knows how to compile a PSP app should know enough not to do very deep testing with an "Alpha 001" of a modified flash app. 3. I do this mostly for experience. I just thought, "Hey, why not see if someone else also gets a kick out of doing this", so I posted. Now, if anyone can test,compile (please send the link in a PM, I don't want mass brickage on my paws), or offer advice, instead of masking their obsession with their post count behind meaningless slander and drivel, I would be most appreciated. -= Double Post =- Quote:
Thanks for the support. Last edited by Ranguvar; 04-15-2007 at 11:31 AM.. Reason: Automerged Doublepost |
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#22 | |
![]() ![]() Heroes never die
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#23 |
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Nope, it gives the booty.
I guess it's good to be paranoid with a flashing app ^_^ Ir Shell being in memory might be a problem if X-Flash buffers a new system file and then writes it... if it tries to write to Ir Shell's space of RAM... shouldn't happen normally, but everyone knows the kinds of memory leaks and all sorts of other memory-related problems homebrew on a gaming system can create. There just isn't enough precedent, not enough testing is possible. |
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| Tags |
| bruteforce , mod , release , wip , xflash |
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