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[release]TANK ATTACK v.1

This is a discussion on [release]TANK ATTACK v.1 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; here is the download link http://rapidshare.com/files/26052608...ack_v.zip.html controls are in the readme... hope you like it here are some screenshots: main ...

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Old 04-14-2007, 05:59 PM   #1
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Default [release]TANK ATTACK v.1

here is the download link
http://rapidshare.com/files/26052608...ack_v.zip.html

controls are in the readme...
hope you like it
here are some screenshots:
main menu:

map1(currently only map):

Last edited by waywardson; 04-14-2007 at 06:17 PM..
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Old 04-14-2007, 06:00 PM   #2
 
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awesome gunna try now , so do the tanks die now?
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Old 04-14-2007, 06:02 PM   #3
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ya they die and there is a main menu and whatnot now lol
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Old 04-14-2007, 06:09 PM   #4
 
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just tried it its great, sometimes the tanks dont get hurt when you shoot them tho other then that i think its good
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Old 04-14-2007, 06:12 PM   #5
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oh ya i still got to fix that...right now only the first out of every five bullets causes damage ..lol...i forgot to put the others in but i am gonna fix it soon...i am also working on more maps for it
...cool glad you like it...iv been working on fixng it all morning lol
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Old 04-14-2007, 06:12 PM   #6
 
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Is there any screenshots for it?
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Old 04-14-2007, 06:17 PM   #7
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there you go screenshots
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Old 04-14-2007, 06:25 PM   #8
 
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WoW, keep it up and this will be like CSPSP

Heres somethings you might want to add...

Tank Selection
Tank Customization
Map Select
Map Maker
Campaign
Money
Tank Parts (with Money)
Multiplayer
Update Button... I might know how to do this
Music
Easier Controls
Side Weapons
Themes
Mods
HighScores
More units


Game Types Like

Defuse Bomb
Survivor
Deathmatch
Alien Attack?
Defend your base
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Old 04-14-2007, 06:29 PM   #9
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lol ill be shure to add a monkey into the next release lol...
i hope to do a lot with this game...but its gonna take some time after all i just started it yesterday lol
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Old 04-14-2007, 06:32 PM   #10
 
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Ah a tank game. Now all we need is Rampage.
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Old 04-14-2007, 06:33 PM   #11
 
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This code may help you. It is a short code for 2 HP Bars (I modded it from the one I made before so you would be able to use it with this 2 player game). Well its here if you want it, just ask if you need me to explain anything. Oh and this displays the health in percentage form underneath the bars and also expands when you get a health boost (press x, you'll see).

Spoiler for HP Bar code:
--HP Bars (2 Players)--
--Made By Romulator--

--Colours
green = Color.new(0,255,0)
red = Color.new(255,0,0)
white = Color.new(255,255,255)

--Variables
oldpad = Controls.read( )
player = {maxhealth = 100, health = 100}
player2 = {maxhealth = 100, health = 100}

--Main Loop
while true do
pad = Controls.read( )
screen:clear( )

--Makes The HP Bars
screen:fillRect(20,5,play er.maxhealth + 2,10,red)
screen:fillRect(21,6,play er.health,8,green)
screen:fillRect(240,5,pla yer2.maxhealth + 2,10,red)
screen:fillRect(241,6,pla yer2.health,8,green)

--Just A Demo To Show The HP Going Down
if pad:l( ) then
player.health = player.health - 1
player2.health = player2.health - 1
end
if pad:r( ) then
player.health = player.health + 1
player2.health = player2.health + 1
end

--Just A Demo To Show Health Boosts
if pad:cross( ) and not oldpad:cross( ) then
player.maxhealth = player.maxhealth + 20
player2.maxhealth = player2.maxhealth + 20
end

--Make It So The Health Cannot Exceed Maximum Health
if player.health > player.maxhealth then
player.health = player.maxhealth
end
if player.health < 0 then
player.health = 0
end
if player2.health > player2.maxhealth then
player2.health = player2.maxhealth
end
if player2.health < 0 then
player2.health = 0
end

--Caps Max Health At 200
if player.maxhealth > 200 then
player.maxhealth = 200
end
if player2.maxhealth > 200 then
player2.maxhealth = 200
end

--Prints Out Remaining HP In Percentage
screenrint(player.maxhe alth/2 + 12,16,math.floor(player.h ealth/(player.maxhealth/100)).."%",white)
screenrint(player2.maxh ealth/2 + 232,16,math.floor(player2 .health/(player2.maxhealth/100)).."%",white)

screen.flip( )
screen.waitVblankStart( )
oldpad = pad
end

EDIT: Forgot to mention that the l button decreases health and the r button increases health. Just as a demo.
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Old 04-14-2007, 06:34 PM   #12
 
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Nice job
*Adds to homebrew collection*

And it's hard to get on there
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Old 04-14-2007, 06:38 PM   #13
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thanks for all the possitive feedback and help guys....im still new to this programing stuff so i work kinda slow...but do expect many more releases of this
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