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[release] celestial cunning v0.2 <rts

This is a discussion on [release] celestial cunning v0.2 <rts within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; yep i believe it's up 2 ver .2 so thusly i give you the changelog(from readme): changelog v0.2 -now units ...

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Old 04-15-2007, 03:30 AM   #1

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Default [release] celestial cunning v0.2 <rts

yep i believe it's up 2 ver .2 so thusly i give you the changelog(from readme):

changelog v0.2
-now units are built instead of instant building(i like how i did this i thought it would be much harder)
-main menu
-map maker
-support for maybe 10 maps(see other notes)
-slight tweeks to ai

full readme here:
Spoiler for readme:

readme for celestial cunning
coded by slicer4ever
models by slicer4ever
thanks to people at qj.net for helping figure out some bugs
thanks to person who ported the 3d tuts over at psp-programming.com

changelog:
v.02
-now units are built instead of instant building
-main menu
-map maker
-support for maybe 10 maps(see other notes)
-slight tweeks to ai


wanna help design models:
don't bother i work on my own time so i don't wanna burden any1 with the job

controls-
main menu-
X-choose selection

in game-
out of menu-
X-choose object
X-(with drone to mine)
X-(choose to attack target(not encoded until next update)
X-move object to position
O-unselect object

L-use quick commands(not encoded(next update))
R-(hold)enter menu

in menu-
X-enter the selected menu(actions,minimap,info )
/\-go back to choose a menu(actions,minimap,info )
M-minimap(only shows objects dots)--more encoded by next ver
A-actions
text says what the icons are(see below for more in depth of icons)
X-enter construction menu or use icon
construction menu-
text say what the icons are and there cost
X-build object
I-info
name - name of object and number
hull - basically health if this hits 0 or less and your unit dies
power - attack power
shields - shields over your ship(hull goes down after this hits 0 or less)
kills - number of kills ur unit has made(not encoded)

analog move cursor(red square starts under screen so push up to find it)
ummm...there might have been a couple of controls i have missed so just try it out


units:
command ship(builds drone)-can not build another(future updates u well)
drone(mines well attack if command is used)-cost: 50
constructor(constructs ships)-cost: 150
small fighter(fighter class ship)-cost: 100
equinox(stronger fighter class ship)-cost: 250

spacial anomalies:
not encoded(ver 3 or 4)


icons:
attack-well use long range sensors to search for units to attack
note: well slow down program for a split sec
patrol-yellow cursor choose two positions and unit well move between them
construct-icon name says it
mining-drones only well usually find closest mine and auto mine from it
link up(1st function)-if your unit is mining choose this to get all other non mining drones to mine
link up(2nd function)-if your unit is attacking choose this to get all other non attacking units(fighter class) to attack your unit
feature plans for link up: choose units not mining or attacking and have them find another unit and link up to them
also note if your unit is attacked it well auto link up to your other units not fightering for support

ai:
defends itself
it well attack once it has acumulated enough units(not tested as i could not wait that long)
defends other units of itself


other notes:
ai sucks and i mean sucks(but is improving)
attacks with "photon torpedoes"
attack search has been improved but long range attack search so slow down is not to much
some times it slows and crashes my psp(it has also seen much abuse over the last couple of years)

theres a bunch of bugs....i know so don't bother reporting them unless if it is a crash bug
which then report everything you did to me so i can try to fix it
can select as many maps as u want although i did not encode it so it scrolls down(next ver)
to make maps see map maker documentation
program exits after game and doesn't go back to main menu

to install:
for 1.5:
copy the 2 folders from the 1.5 folder to X:/psp/game/
where X is your psp drive
for 1.0:
copy the folder from the 1.0 folder to X:/psp/game/
NOTE: if you can't figure out how to install this then some1 should hit you with a stupid stick


etc:
hope you guys enjoy for now as i got still a lot of work and i've already put a lot into it=-)

also i don't think i left out anything so....just in case sorry


i well upload a new vid(maybe better quality) later 6:30 am here (pulled an all-nighter getting this up)

incase if you've missed out this is an space rts

hope u guys enjoy this and more to come also no new units yet as the model i wanted to put in was to big so i have to re-draw it with less poly's

DOWNLOAD
edit:
doing a quick check i forgot to add the map directory to the 1.0 eboot so just go into the 1.5 eboot and copy that maps folder over to the 1.0 eboot

also:
when u win or lose it exits and doesn't go back to the main menu
this ver comes with 4 pre-made maps but u can make ur own or upload them here for other ppl to use

lastly it was surgested i should make the bullets go faster unfortuantly when i did a small change it completly began to mess up and the bullets were flying around the enemy but not colliding which means i have to widen the collision area which i well by next ver
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Last edited by slicer4ever; 04-15-2007 at 03:43 AM..
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Old 04-15-2007, 02:19 PM   #2
 
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nice update the building thing was odd at first because with the drone u can't tell if he's done yet or not but besides that nice update=-)
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Old 04-15-2007, 05:37 PM   #3

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thanks any1 else with some feedback would be appreciated
-= Double Post =-
any1?
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Last edited by slicer4ever; 04-16-2007 at 03:07 AM.. Reason: Automerged Doublepost
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