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This is a discussion on [release] celestial cunning v0.2 <rts within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; yep i believe it's up 2 ver .2 so thusly i give you the changelog(from readme): changelog v0.2 -now units ...
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#1 |
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yep i believe it's up 2 ver .2 so thusly i give you the changelog(from readme):
changelog v0.2 -now units are built instead of instant building(i like how i did this i thought it would be much harder) -main menu -map maker -support for maybe 10 maps(see other notes) -slight tweeks to ai full readme here: Spoiler for readme:
i well upload a new vid(maybe better quality) later 6:30 am here (pulled an all-nighter getting this up) incase if you've missed out this is an space rts hope u guys enjoy this and more to come also no new units yet as the model i wanted to put in was to big so i have to re-draw it with less poly's DOWNLOAD edit: doing a quick check i forgot to add the map directory to the 1.0 eboot so just go into the 1.5 eboot and copy that maps folder over to the 1.0 eboot also: when u win or lose it exits and doesn't go back to the main menu this ver comes with 4 pre-made maps but u can make ur own or upload them here for other ppl to use lastly it was surgested i should make the bullets go faster unfortuantly when i did a small change it completly began to mess up and the bullets were flying around the enemy but not colliding which means i have to widen the collision area which i well by next ver
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1. Failed....again... 2. http://slicer.gibbocool.com/ stay updated on all my projects Last edited by slicer4ever; 04-15-2007 at 03:43 AM.. |
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#3 |
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thanks any1 else with some feedback would be appreciated
-= Double Post =- any1?
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1. Failed....again... 2. http://slicer.gibbocool.com/ stay updated on all my projects Last edited by slicer4ever; 04-16-2007 at 03:07 AM.. Reason: Automerged Doublepost |
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| <rts , celestial , cunning , release , v02 |
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