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This is a discussion on PokemonRPG (Soon To Go MMO!!!) Official Thread! [TheGr34t3stSilenceOfMilk, 2007!] within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; OMG! After a long wait, the release thread is here, of the Pokemon Port for PSP by the newly formed ...
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#1 |
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OMG! After a long wait, the release thread is here, of the Pokemon Port for PSP by the newly formed dev team, TheGr34t3stSilenceOfMilk! The beta, however, is not here yet. The beta version, released soon, will include:
~ 100 NEW pokemon, maybe more, we shall see... ~ A real name... This name is not the release name. ~ At least 40 moves, FROM SCRATCH! ~ Custom Maps, CUSTOMIZABLE TOO! JUST LIKE SMM!!! ~ Hidden surpises, which you will find hilarious, and growing in comediac style every release.. ~ Cool music. ~ GFX from Gr34t3st! THE BETA WILL NOT INCLUDE: ~ MMO, we still must learn how to do that. lol. :P ~ the other 3/4 pokemon that will be in the first real release... ~ All of the moves The Beta's release date is set for: NOT SET YET. Have you any questions, comments, remarks, wails, lols, or suggestions, speak up here!
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#2 |
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is it gunna be like pokemon you guys created or pokemon made by nintendo?
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#4 |
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ill change it to "you guys"
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#5 | |
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You have to design the software (not game, software) round the fact that this will be a networked game. This will affect all the low level parts of the engine such as the game information structure, event subsystems and entity interactions. Making a game then trying to retrofit a MMO componment onto it will be a stupidly hard task since very little of the engine was designed to send/recieve information via network and act upon it. In short, right from the start, make sure the software design is at least looked at by someone who has done at least some networking programming.
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#6 |
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Has this been started yet, or is it just an "idea"?
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#7 | |
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Quote:
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#9 | |
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#10 | |
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Quote:
http://forums.qj.net/f-psp-developme...l--103848.html
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#11 |
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My god, it's my first project that I actually took a load of responsibility, give a guy a break. >_> idk wtf to call it yet, thats what it says in the first post. my god, must I brew up some copypasta for you?
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#12 |
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Thanks for telling me you were threading it! Lolz yea don't worry guys this is going to be an amazing game.
BTW: Who starts a fight about whether it's a beta or alpha. Who gives a crap as long as you can play it. Why are the stupidest things so horrible here!
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#14 | |
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:P
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#15 | |
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The other suggestion looks like it has gone unnoticed in regards to making sure that the subsystems needed to communicate across a network needs to be done right first time as retro-fitting it AFTER the game is completed (where all the gameplay logic is built on top of and depend on these subsystems), it becomes a complete nightmare refractoring the system while keeping the game intact.
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#16 |
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*Sigh*... No comments are going unnoticed... Now can we drop the argument here?
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#17 |
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Yay! Pokemon! :P
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#18 | |
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Another possible problem is the fact you are using Lua judging by Gr34t3st signature.
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The question that crops up is whether NetLib can handle the number of users for a MMO or any other server side features that you need for it (eg server-server communication). If it can, then great, everything is sorted. If not, then either you have to get youresam involved or ask for the source and implement the features/improvements yourself. I would suggest just making a MO rather then a MMO as the networking complexity is a lot lower and only support something like 32 users per server. This also means that NetLib is already suitable for your needs.
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#20 | |
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#21 | |||
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-= Double Post =- Quote:
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#22 | ||
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#23 | |
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Trust, i dont think anyone could have done a better job than all three of us did this time, especially on the trainer's names *hint, hint*. :P
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#26 | ||
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#27 | |
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And if you don't even have a screenshot, then why post? >_> As far as I'm concerned this is bogus. Although I do trust Freshmilk...
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#28 | |
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#29 | ||
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Quote:
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| 2007 , mmo , official , pokemonrpg , thegr34t3stsilenceofmilk , thread |
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