[RELEASE] AnimLib 4.5
Hi to all. Its been some time since ive updated animlib. Just yesterday, i took a look at it, and found some massive flaws. So here is animLib 4.5, with some major changes and performance gains.
* Found a major flaw in sprite sheet animation blitting. The problem was, the lib calculated the width to height ratio in the blit function, when it should have been done in the loading function. It works both ways, but doing it the the blitting function meant that the lib was dividing (with is a costly calculation) every frame unnecessarily. I fixed it so that it calculates only once, in the loading function. This should provide a MASSIVE speed-up when using sprite sheets.
* Ive gotten rid of advanceBlit, since it was just taking up stack memory, and added the loop functionality in the normal blit funntion. The new blit functions is like this:
so just add the number of loops at the end. If the space is left blank, then the animation will continue forever.
function ANIM:blit(x, y, delay, numLoops)
* The anim loading function has also been modified. Just the order of arguments, since the order in v4 was rather peculiar. The loading function is now:
Thats about all in this version. I recommend everyone uses this one, since i will speed up sprite sheets a lot.
function ANIM.new(header, extension, frames, where)
Post all comments/flames/love-letters/hate-mail/bugs here.
P.S. Heh, almost forgot the link:
Good to see your still working on it.
Seems as if youresam made a bit of a calculation mistake that I caught. :)
Heh, looks like I need to get my Sprite Animation Library updated to keep it in competition. :p
seems my mod has been inspiring :) I made those 2 changes too. you should now integrate something to use the same picture when 2 or more animations are the same, like I did. this is really what is lacking, and the reason I made my mod. good luck, hope you'll improve it even more.