QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > PSP Development Forum
The above video goes away if you are a member and logged in, so log in now!

2D RPG Engine Project

This is a discussion on 2D RPG Engine Project within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; framerate i may be able to help you with this later... I have some code from another project I worked ...

Reply
 
LinkBack Thread Tools
Old 08-23-2005, 12:04 PM   #31
 
Produkt's Avatar
 
Join Date: Jul 2005
Posts: 493
Trader Feedback: 0
Default

framerate i may be able to help you with this later... I have some code from another project I worked on.

it uses lua scripting for the maps (to create special events and set monster stats)

its original intent was as a zelda 2d game... but it shouldnt be hard to adapt it for RPG...
Produkt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Best prices available for:
Price Range:
$13.00 - $25.00
at 10 Stores

Price Range:
$17.00 - $48.00
at 10 Stores

Old 08-24-2005, 08:14 AM   #32
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Quote:
Originally Posted by Axeus
So youre making an rpg... :drool: :drool: :drool:

Is this going to be an actual RPG or is it going to be something like Lua and you can mod it to your liking??
Ideally, both. The battle engine itself has strategy (shining force) and turn based (final fantasy) battle types, and the map is loaded from a .txt file (and hopefully eventually it will all load from a txt or .xml file) so people can use my engine but write their own stories/enemies/maps/dungeons etc...

So far it's going well, but I'm sure I'll hit more snags in the future.
__________________
[URL=http://www.framerate.info/psp][IMG]http://www.framerate.info/_hosted/imageupload/signature.gif[/IMG][/URL]
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-24-2005, 11:20 AM   #33
 
Join Date: Jul 2005
Location: H-Town, Louisiana
Posts: 358
Trader Feedback: 0
Default

Is this in C or Lua cause ive been teaching myself C for a two months ago which is when i found out about homebrew. My goal Is to someday work on a homebrew RPG of my own.(I have the graphical exp from working with RM2K and i had coding exp from usin javascript in sphere and RGSS(EXTREAMLY easy to learn) from rmxp.
Axeus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-24-2005, 01:58 PM   #34
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Quote:
Originally Posted by Axeus
Is this in C or Lua cause ive been teaching myself C for a two months ago which is when i found out about homebrew. My goal Is to someday work on a homebrew RPG of my own.(I have the graphical exp from working with RM2K and i had coding exp from usin javascript in sphere and RGSS(EXTREAMLY easy to learn) from rmxp.
My project is in C (and probably some C++). I haven't programmed in C for a while (normally JAVA) so progress is slow while I remember it.

I may release a proof of concept (movement basically perhaps with simple battle engine working) as soon as I figure out the double buffering and get some graphics integrated.

IF ANYONE CAN HELP WITH GRAPHICS... LET ME KNOW!
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-24-2005, 04:25 PM   #35
 
Join Date: Jul 2005
Location: H-Town, Louisiana
Posts: 358
Trader Feedback: 0
Default

I would think i've improved a tad since these(there no that great). I made these for an RM2k3 project(not mine) i can do other styles and bigger sprites.



BTW: I dod these in paint(i dont have Paint shop pro or any thing like that )
Axeus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-24-2005, 08:03 PM   #36
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Quote:
Originally Posted by Axeus
I would think i've improved a tad since these(there no that great). I made these for an RM2k3 project(not mine) i can do other styles and bigger sprites.



BTW: I dod these in paint(i dont have Paint shop pro or any thing like that )
You're hired haha

That is, if you want to be...

Our main character right now is a ninja... I'd prefer him non-masked (sort of like the two guys you have there, just more ninja-like)

Any chance you could make some bitmaps of a character for me?
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-25-2005, 03:10 AM   #37
 
Join Date: Jul 2005
Location: H-Town, Louisiana
Posts: 358
Trader Feedback: 0
Default

I could later in the evening(i gotta go to my last year of high school).
Axeus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-25-2005, 08:41 AM   #38
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Awesome man, let me know.
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-25-2005, 08:56 AM   #39
 
Join Date: Jun 2005
Posts: 327
Trader Feedback: 0
Default

You guys seem to be getting things rolling on this. Cant wait to see what comes of it.

On another note, Framerate...
I ported your basic movement code to Lua. It works really good. I added a background picture, that shows borders. I also included a small bit of code that uses the borders of the bg pic as boundaries. i.e. Your character stops when he gets to the edges of the screen.

You can currently move a little icon around the screen using the dpad, and I am learning how to implement the use of the analog stick in Lua as well.
F34R is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-25-2005, 06:06 PM   #40
 
BrokenWing's Avatar
 
Join Date: Aug 2005
Location: Paris, Tennessee Age:17
Posts: 816
Trader Feedback: 0
Default

Quote:
Originally Posted by framerate
The battle engine itself has strategy (shining force) and turn based (final fantasy) battle types, and the map is loaded from a .txt file (and hopefully eventually it will all load from a txt or .xml file) so people can use my engine but write their own stories/enemies/maps/dungeons etc...
Awesome, I always wanted to make a nintendo type strategy game. Have Bowser, Mewtwo (I don't really like pok'e mon either but it wouldn't be the same without them), Wario, Ganon and a few others against Mario, Link, Samus and a few others. That'd be awesome.
__________________
[url]http://card.mygamercard.net/BrokenWing+Mike.png[/url]
BrokenWing is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-26-2005, 07:12 AM   #41
 
kazin's Avatar
 
Join Date: Jun 2005
Location: Sweden
Posts: 139
Trader Feedback: 0
Default

I'm just popping by to tell you all that this is a project I'm looking forward to. Great stuff, and good initiative. The psp is great for 2d gaming
kazin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-26-2005, 07:48 AM   #42

Rock Star
 

 
Join Date: Aug 2005
Location: CT| FW: 4.01 M33-2
Posts: 11,844
Trader Feedback: 0
Default

looks pretty kool, just make sure u keep us updated
__________________

TeamOverload is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-26-2005, 11:29 AM   #43
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Quote:
Originally Posted by F34R
You guys seem to be getting things rolling on this. Cant wait to see what comes of it.

On another note, Framerate...
I ported your basic movement code to Lua. It works really good. I added a background picture, that shows borders. I also included a small bit of code that uses the borders of the bg pic as boundaries. i.e. Your character stops when he gets to the edges of the screen.

You can currently move a little icon around the screen using the dpad, and I am learning how to implement the use of the analog stick in Lua as well.
I wish I knew Lua, but I think I'm better off with C/C++ anyways... I have updated my code quite a bit since posting (now it shows the title screen, menu, and tiles the background all with a grass title and allows me to move a cursor around.). As soon as someone (or myself) gets around to making me some images to use for characters, I'm going to add that function in.

At the moment, work has sucked and school is getting ready to start up (college, you fools!) so time has been sparse, but I'm working now at adding double buffering (to get rid of the flicker) and text file input for the map tiles...

Then I will probably post an updated source (but most likely not again until I finish it)

Quote:
Originally Posted by BrokenWing
Awesome, I always wanted to make a nintendo type strategy game. Have Bowser, Mewtwo (I don't really like pok'e mon either but it wouldn't be the same without them), Wario, Ganon and a few others against Mario, Link, Samus and a few others. That'd be awesome.
ha, if I get this engine functioning, perhaps you can make a mod!
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-26-2005, 12:02 PM   #44
 
Join Date: Jun 2005
Posts: 327
Trader Feedback: 0
Default

lol.. I wish I knew Lua as well. I am in the process of learning both. Not sure if thats wise, but, I am trying. Its just hard to learn C/C++ and code for the PSP at the same time. There isnt a lot of documentation, or I cant find it, to help with what functions are available and the correct way to use them.
F34R is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-26-2005, 03:13 PM   #45
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Quote:
Originally Posted by F34R
lol.. I wish I knew Lua as well. I am in the process of learning both. Not sure if thats wise, but, I am trying. Its just hard to learn C/C++ and code for the PSP at the same time. There isnt a lot of documentation, or I cant find it, to help with what functions are available and the correct way to use them.
but A LOT of source code... and people like me that try to help where they can.

I'm learning A LOT from the PSP SDK docs/source code.. You should try that as well
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-26-2005, 04:33 PM   #46
 
Join Date: Jun 2005
Posts: 327
Trader Feedback: 0
Default

i will Framerate...

Thanks for offering to help when you can as well.
F34R is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2005, 02:00 AM   #47
 
Join Date: Aug 2005
Posts: 2
Trader Feedback: 0
Talking

I think this is an awesome idea, and i would really like to help. I can help with bg art and stuff if you want (grass, river, bridges, ex.) My aim is spiderdude12312 im usually always on so im me any time if you need help.
spiderdude is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2005, 05:34 AM   #48
 
inverse's Avatar
 
Join Date: Aug 2005
Location: Oxford, uk
Posts: 103
Trader Feedback: 0
Default

good luck, i know a little c, but NOTHING like what you know :P damn stupid college, dip in a little bit, and then just say oh were doing something else now... hardly what i can an advanced course...
inverse is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2005, 01:22 PM   #49

Developer
 
Join Date: Jun 2005
Location: At my house...
Posts: 885
Trader Feedback: 0
Default

hmm i tried to compile this program myself just to see if it would work and it came out with errors...
Twenty 2 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2005, 07:45 PM   #50
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Quote:
Originally Posted by Twenty 2
hmm i tried to compile this program myself just to see if it would work and it came out with errors...
The warnings are no big deal, I defined a variable for debug but didn't use it.. but the pg errors look to me like it's not seeing the pg.h files. You need them in the same directory and also listed in the Makefile.. should be in the zip I uploaded...
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-29-2005, 01:07 PM   #51
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Have help now...

someone local is helping me fix the double buffering..
a messageboard user is making me a character model
another board user is helping with graphic tiles
and a close friend is helping me with the default storyline and also graphic tiles...

I may have a proof of concept release by this weekend...
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-02-2005, 10:29 AM   #52
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

did some work last night at the map tiling system. Hope to finish a bunch by the weekend for a possible "proof of concept" release.
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-02-2005, 10:53 AM   #53
 
brain_stew's Avatar
 
Join Date: May 2005
Location: Newcastle, England
Posts: 3,145
Trader Feedback: 0
Default

Quote:
Originally Posted by framerate
did some work last night at the map tiling system. Hope to finish a bunch by the weekend for a possible "proof of concept" release.
Nice to know, are you thinking of entering this into the homebrew contest or is it really just "a proof of concept" and nowhere close to being a full homebrew yet. The work is appreciated and this could be a very nice thing to have.
__________________
[B][URL=http://forums.qj.net/showthread.php?t=16878]Ultimate Newbie Guide[/URL] [/B]

[b] Read about:[/b] [url="http://forums.qj.net/showthread.php?t=9708"][color=Purple][b]Operation: PSPositive Posting[/b][/url]
[b] [url="http://forums.qj.net/showthread.php?t=2047"]Posting Guidelines[/url][/b] [b][url="http://forums.qj.net/showthread.php?t=2189"][color=Red]Ultimate Guide[/color][/url][/b]
[b][url="http://forums.qj.net/showthread.php?t=4394"][color=Green]Piracy Policy[/color][/url][/b]

[b][url="http://forums.qj.net/showthread.php?goto=newpost&t=18175"][Downgrader Topic][/url][/color][/b]

[URL=www.maximopark.com]MON THE PARK![/URL]
[URL=www.thefutureheads.com]Le Heads rule[/URL]
[B][SIZE="3"][COLOR="Red"]
[/B][/COLOR][/SIZE]
brain_stew is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-03-2005, 11:40 AM   #54
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Quote:
Originally Posted by brain_stew
Nice to know, are you thinking of entering this into the homebrew contest or is it really just "a proof of concept" and nowhere close to being a full homebrew yet. The work is appreciated and this could be a very nice thing to have.
I believe the homebrew contest deadline is a bit too early for me, sadly. I do plan on it being a nice full game, but I don't think it'll be ready to win any prizes..

I have a dotcom and a job and I'm a full time student, makes it hard for me to find as much time to code PSP games as I'd like.. =(
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-15-2005, 04:07 PM   #55
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Sorry guys, my iBook logic board went out and I've been waiting for them to fix it... Hopefully I'll have it back next week (luckily I backed up the PSP RPG code to a USB drive literally the day before the crash...)

I should be back and coding on this the day it comes back in...
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-15-2005, 05:01 PM   #56
 
Produkt's Avatar
 
Join Date: Jul 2005
Posts: 493
Trader Feedback: 0
Default

I'd like to help you with this in my free time. send me requests for any graphics and you shall have them at almost a moments notice.
Produkt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-27-2005, 09:58 AM   #57
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

I posted some news here: http://forums.qj.net/psp-development-forum/16972-psp-lua-project-pspwnd-rpg.html#post177173
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-28-2005, 07:19 AM   #58
 
Join Date: Sep 2005
Posts: 10
Trader Feedback: 0
Default

Man, your project, i love it !!!! To bad i don't have really great programming skills.. or i should have helped you But i know draw pretty well. If you want some art, just ask, i'd be glad to help you out . Now, i found your post cause i was thinking about this : it should be possible to create a MMORPG on psp i think. i should find how to make a chat client on psp first, and find how to make 2 clients discuss... I'll tell you if i find some great stuffs cya dude ^^ ( you can pm me is you want artworks )
kisama is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-06-2005, 11:26 AM   #59
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

Quote:
Originally Posted by kisama
Man, your project, i love it !!!! To bad i don't have really great programming skills.. or i should have helped you But i know draw pretty well. If you want some art, just ask, i'd be glad to help you out . Now, i found your post cause i was thinking about this : it should be possible to create a MMORPG on psp i think. i should find how to make a chat client on psp first, and find how to make 2 clients discuss... I'll tell you if i find some great stuffs cya dude ^^ ( you can pm me is you want artworks )
ha I barely have enough to do a 2d rpg! Let alone a MMO! But who knows what this will eventually turn into..

(this project is slow for me because I'm also main coder on www.thedramascene.com )
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-17-2005, 11:12 AM   #60
 
framerate's Avatar
 
Join Date: Aug 2005
Location: Indiana
Posts: 389
Trader Feedback: 0
Default

I really could use someone to make me a character for the main guy (simple for testing purposes)

4 way (forward/back/left/right) directions, two models each direction (to simulate walking).

To fit the tenative story, an unmasked ninja would be perfect. If someone can get me some gfx, I'd like to do a proof of concept release this week/early next.

Thanks.
framerate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Tags
engine , project , rpg

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 10:43 PM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2010, QJ.NET. All Rights Reserved.
Contact Us | Free Flash Games