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This is a discussion on 2D RPG Engine Project within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; framerate i may be able to help you with this later... I have some code from another project I worked ...
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#31 |
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framerate i may be able to help you with this later... I have some code from another project I worked on.
it uses lua scripting for the maps (to create special events and set monster stats) its original intent was as a zelda 2d game... but it shouldnt be hard to adapt it for RPG... |
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#32 | |
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So far it's going well, but I'm sure I'll hit more snags in the future.
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[URL=http://www.framerate.info/psp][IMG]http://www.framerate.info/_hosted/imageupload/signature.gif[/IMG][/URL] |
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#33 |
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Is this in C or Lua cause ive been teaching myself C for a two months ago which is when i found out about homebrew. My goal Is to someday work on a homebrew RPG of my own.(I have the graphical exp from working with RM2K and i had coding exp from usin javascript in sphere and RGSS(EXTREAMLY easy to learn) from rmxp.
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#34 | |
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I may release a proof of concept (movement basically perhaps with simple battle engine working) as soon as I figure out the double buffering and get some graphics integrated. IF ANYONE CAN HELP WITH GRAPHICS... LET ME KNOW! |
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#35 |
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I would think i've improved a tad since these(there no that great). I made these for an RM2k3 project(not mine) i can do other styles and bigger sprites.
BTW: I dod these in paint(i dont have Paint shop pro or any thing like that )
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#36 | |
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hahaThat is, if you want to be... Our main character right now is a ninja... I'd prefer him non-masked (sort of like the two guys you have there, just more ninja-like) Any chance you could make some bitmaps of a character for me? |
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#39 |
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You guys seem to be getting things rolling on this. Cant wait to see what comes of it.
On another note, Framerate... I ported your basic movement code to Lua. It works really good. I added a background picture, that shows borders. I also included a small bit of code that uses the borders of the bg pic as boundaries. i.e. Your character stops when he gets to the edges of the screen. You can currently move a little icon around the screen using the dpad, and I am learning how to implement the use of the analog stick in Lua as well. |
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#40 | |
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[url]http://card.mygamercard.net/BrokenWing+Mike.png[/url] |
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#43 | ||
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At the moment, work has sucked and school is getting ready to start up (college, you fools!) so time has been sparse, but I'm working now at adding double buffering (to get rid of the flicker) and text file input for the map tiles... Then I will probably post an updated source (but most likely not again until I finish it) Quote:
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#44 |
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lol.. I wish I knew Lua as well. I am in the process of learning both. Not sure if thats wise, but, I am trying. Its just hard to learn C/C++ and code for the PSP at the same time. There isnt a lot of documentation, or I cant find it, to help with what functions are available and the correct way to use them.
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#45 | |
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I'm learning A LOT from the PSP SDK docs/source code.. You should try that as well |
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#50 |
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The warnings are no big deal, I defined a variable for debug but didn't use it.. but the pg errors look to me like it's not seeing the pg.h files. You need them in the same directory and also listed in the Makefile.. should be in the zip I uploaded...
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#51 |
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Have help now...
someone local is helping me fix the double buffering.. a messageboard user is making me a character model another board user is helping with graphic tiles and a close friend is helping me with the default storyline and also graphic tiles... I may have a proof of concept release by this weekend... |
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#53 | |
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__________________
[B][URL=http://forums.qj.net/showthread.php?t=16878]Ultimate Newbie Guide[/URL] [/B] [b] Read about:[/b] [url="http://forums.qj.net/showthread.php?t=9708"][color=Purple][b]Operation: PSPositive Posting[/b][/url] [b] [url="http://forums.qj.net/showthread.php?t=2047"]Posting Guidelines[/url][/b] [b][url="http://forums.qj.net/showthread.php?t=2189"][color=Red]Ultimate Guide[/color][/url][/b] [b][url="http://forums.qj.net/showthread.php?t=4394"][color=Green]Piracy Policy[/color][/url][/b] [b][url="http://forums.qj.net/showthread.php?goto=newpost&t=18175"][Downgrader Topic][/url][/color][/b] [URL=www.maximopark.com]MON THE PARK![/URL] [URL=www.thefutureheads.com]Le Heads rule[/URL] [B][SIZE="3"][COLOR="Red"] [/B][/COLOR][/SIZE] |
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#54 | |
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I have a dotcom and a job and I'm a full time student, makes it hard for me to find as much time to code PSP games as I'd like.. =( |
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#55 |
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Sorry guys, my iBook logic board went out and I've been waiting for them to fix it... Hopefully I'll have it back next week (luckily I backed up the PSP RPG code to a USB drive literally the day before the crash...)
I should be back and coding on this the day it comes back in... |
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#57 |
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I posted some news here: http://forums.qj.net/psp-development-forum/16972-psp-lua-project-pspwnd-rpg.html#post177173
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#58 |
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Man, your project, i love it !!!! To bad i don't have really great programming skills.. or i should have helped you
But i know draw pretty well. If you want some art, just ask, i'd be glad to help you out . Now, i found your post cause i was thinking about this : it should be possible to create a MMORPG on psp i think. i should find how to make a chat client on psp first, and find how to make 2 clients discuss... I'll tell you if i find some great stuffs cya dude ^^ ( you can pm me is you want artworks )
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#59 | |
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(this project is slow for me because I'm also main coder on www.thedramascene.com ) |
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#60 |
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I really could use someone to make me a character for the main guy (simple for testing purposes)
4 way (forward/back/left/right) directions, two models each direction (to simulate walking). To fit the tenative story, an unmasked ninja would be perfect. If someone can get me some gfx, I'd like to do a proof of concept release this week/early next. Thanks. |
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| Tags |
| engine , project , rpg |
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