2D RPG Engine Project - Screenshot!
I figured people might check the 1st post here, and it's WAY old...
Actual screenshot on the current build. Zelda sprites for test purposes.
So I've only spent a few hours at it tonight, and my C skills aren't as good as they should be, but I've decided to teach myself PSP Programming by making a basic 2D homebrew RPG engine.
Starting with the movement engine, I wrote the basic program that will keep track of your X/Y Coordinates on the screen. It currently limits the boundries to 100x1000, but this will be tweaked as I add more.
I'M ONLY RELEASING THIS CODE AS A LEARNING PROCESS.
I figure there's a lot of you out there like me just getting started with PSP programming. So do what I did. Install the SDK, look at Guess PSP, Snake, and the Maze Gen (all are great programs that show different aspects of the PSP programming) and play around with it.
DO NOT DOWNLOAD EXPECTING A GAME. IT ONLY PRINTS X/Y COORDINATES TO THE SCREEN AT THIS POINT.
This hopefully will evolve into something great, but it depends on how busy work and my dotcom business keeps me...
http://www.framerate.info/psp/test.zip for this test code.
We'll see where it takes me tomorrow. I'd like to get some basic graphics or perhaps an event trigger programmed. We'll see...