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This is a discussion on Professional looking homebrew games?? within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; hi, I am not criticizing homebrew, I know each creation is one effort. However I notice a stark difference between ...
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#1 |
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hi,
I am not criticizing homebrew, I know each creation is one effort. However I notice a stark difference between homebrew games and PSP official. Usually homebres look like Nintendo 8-bit console games. I am not criticizing just wonder what is preventing a homebrew games look like Killzone, God of War or Final Fantasy if we already have access to psp's full hardware? There are a plethora of open source 3D modeling such as Blender. Is not possible to use those? thanks |
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#3 | |
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-= Double Post =- Basically it comes down to money, time and people. Most homebrew projects don't have much in the way of these three main factors.
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] Last edited by yaustar; 05-21-2007 at 03:29 AM.. Reason: Automerged Doublepost |
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#5 |
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We work for free?
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#9 |
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PSPRevolution is the best homebrew game to come out so far, If you ask me that game's pretty professional....kinda
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#10 |
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Re-read the first post. I misunderstood completely. It seems that OP was referring to the graphical look and not the quality.
Programmers are not usually artists as well, this means they use 'programmer art' most of the time. Artists are not usually programmers, this means that they can't actually develop the game. Programmers that randomly team up with artists on the Internet without any criteria or planning usually fail (as we have seen many times). The ones that work out are the games mentioned here. In there end, it still comes down to money, time and people. Most homebrew projects don't have much in the way of these three main factors.
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#11 | |
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#12 |
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A nintendo can't make good graph?
O rly?
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#14 |
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He means the NES 8-bit console.
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#15 | |
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But anyways the bottom line is tha no one is bothering yet in making a collaborative project for the PSP. Too bad given the fact that Homebrew can run 333MHz the games would be better looking than official PSP. |
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#16 | |||
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Quote:
*blinks* Quote:
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#17 |
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I am very shocked that Dungeons 3D hasn't been mentioned yet, yall should be ashamed!
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#19 |
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ummm my favorite homebrew graphics:
IRshell (beautiful themes) NoGravity ( OMFG totally amazing i have no idea how they made this) FileAssistant ( easy clean GUI) Bookr (nice simple black and white GUI) EDIT I agree PSPrevolution is also quite professionally done. ive been waiting for DDR on PSP |
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#20 |
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I tell you something: Try to get a group of 4-5 people with different skills (and possibly attitudes/free times/timezones/likings/coding styles/... list goes on) and manage them to work together in a productive environment without earning one cent for it. It may sound easy, but inventing relativity theory was a lot easier for sure (</some exaggeration>).
And as yaustar said, just because you don't see it, it doesn't mean it isn't happening. Producing high quality games that are close to commercial titles, take an awful lot of time. Think about how a team of dozens of professionally managed and paid programmers/artists need up to a couple of years to produce such games, and interpolate that to the time needed for a team of 1-5 hobbyists.
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Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron. Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not. Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down. Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them. |
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#21 | |
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#22 | |
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The lack of 'real world' interaction really hinders discussions and planning during the early and late stages of the project where the team really needs to be in the same room. Communicating effectively over the Internet is quite frankly a pain the ass which is a major reason why so many projects fail. The ones that succeed are usually the ones that have the founders in the same area of the world with real world communication.
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#24 | |
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Quote:
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Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron. Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not. Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down. Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them. |
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#25 | |
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http://parabellumgames.no-ip.org/dox...annotated.html http://parabellumgames.no-ip.org/fly...=all&project=3 Here is an example of an abandoned old project to show what we are actually using to manage our projects. -= Double Post =- On a side note, it is threads like these that make me wonder if we should setup an Underground Programmers Forum based on an invite only system so we can get away from these kind of threads and actually concentrate on development :/
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] Last edited by yaustar; 05-21-2007 at 01:21 PM.. Reason: Automerged Doublepost |
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#26 |
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i agree with everything yauster has been saying professional games take at least a couple years before they release there games most games around here have been made in the timespan of a few months with the exception of a few
also like yauster said u can't get a team of 4-5 online at the same time for the following reasons: A. different time zone B. many homebrewers are in school C. organizing every1 to get on at the same time D. people actually remembering to meet you need real world not virtual world and still a team of 4-5 is nothing compared what professionals have, 20-25-100 sometimes making a game
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#27 |
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Personally, I find that there are few good 3d homebrew games because:
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#28 |
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Actually, if you think about it, its hard to create a truely original game nowadays. I've been gaming since the day's of intellivision, and I can't even begin to think of a truely original concept. Hell, my Tenacious D game plays so much like River City Ransom it sickens me. People make these games for the same reason that "you tubers" make movies, because they are contributing to something that they have loved for a long time, even if it's in a small way.
Also, it seems to me that the OP is taking part in one of the oldest and most time honored of traditions... Looking a gift horse in the mouth.
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#29 |
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Ya time is the most important issue, then money. I guarantee everyone on these forums are capable of creating a really good 3d homebrew game but no one (or very few) are willing to spend time out of thier day to learn the material required. If you see what really good homebrew is out its mainly made by people who are programmers in the real world so its like being a cook and cooking for your self. Not to mention world of warcraft takes time out of everyones day.
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| Tags |
| games , homebrew , professional |
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