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new PRX

This is a discussion on new PRX within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, I was wondering how could I create a .prx that with a concrete combination of keys exchanged "a.cso" and ...

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Old 05-24-2007, 03:18 PM   #1
 
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Hi, I was wondering how could I create a .prx that with a concrete combination of keys exchanged "a.cso" and "b.cso" names, so a is now b and b is now a

any help is aprreciated, thanks
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Old 05-24-2007, 03:20 PM   #2
 
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Hold on.

sceIoRename();
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Old 05-24-2007, 03:22 PM   #3
 
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He asked how, not for it to be made.

Anyway, you would need to learn how to code. I recommend you start looking at tutorials here.
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Old 05-24-2007, 03:23 PM   #4
 
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I know, I misread it and fixed my post.
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Old 05-25-2007, 01:43 AM   #5
 
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yah, you need to install cygwin and stuffs... theres a good tutorial for it here on qj

anyways, pspjunkie, whatever happened to your homebrew hider app?
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Old 05-25-2007, 02:38 AM   #6
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Rename a.cso to temp.cso, then switch b.cso to a.cso, and temp.cso to b.cso in this case.

Create a function so you just pass the file names and it automatically switches them.

Easy as pie.
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Old 05-25-2007, 03:27 AM   #7
 
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maby it's easy for you but it look like he's a beginnner.(well it doesn't sound easy at all actualy)
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Old 05-25-2007, 04:21 AM   #8
 
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Quote:
Originally Posted by Kwastie
maby it's easy for you but it look like he's a beginnner.(well it doesn't sound easy at all actualy)
It sounds incredibly easy. Almost to the point where it is so easy that it isn't worth being done.
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Old 05-25-2007, 01:15 PM   #9
 
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If you need to know how to make a prx, you could use my C++ IDE here
and create a new project using the prx template
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Old 05-25-2007, 05:04 PM   #10
 
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Sure I'm a n00b, but I think making the PRX isn't as difficult as making a DJ Max Portable fusioned ISO with data of both games to play in link Disk, don't you think?
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Old 05-25-2007, 05:32 PM   #11
 
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Prx coding is hard. Least for me.
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Old 05-25-2007, 05:50 PM   #12
 
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Quote:
Originally Posted by Dritan2krc1
Prx coding is hard. Least for me.
I don't know why everyone has this mental mind-frame. It is as easy as 'BUILD_PRX=1'.
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Old 05-26-2007, 10:02 AM   #13
 
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I've never been able to even compile the sample PRX. It creates a prx, but that just brick-a-likes my PSP...

I'm using CSP Development Studio to compile it though, but I have the right makefile and I have the exports.exp file...
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