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[release] Life Point - Counter

This is a discussion on [release] Life Point - Counter within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; .::LIFE POINT - COUNTER::. MADE BY N-Game DOWNLOAD HOW TO INSTALL: Put the "__SCE__LIFEPOINTCOUN TER" and "%__SCE__LIFEPOINTCOUNTER " into your ...

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Old 05-27-2007, 05:06 AM   #1
 
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Default [release] Life Point - Counter

.::LIFE POINT - COUNTER::.
MADE BY N-Game

DOWNLOAD

HOW TO INSTALL:
Put the "__SCE__LIFEPOINTCOUN TER" and "%__SCE__LIFEPOINTCOUNTER "
into your GAME150-Folder(SE-/OE-FIRMWARES).
Tested on 3.40 OE-A, but schould work with all Custom-Firmwares.

WHAT IT CAN DO:
It helps you to remember your life points, while your playing a trading card game,
like Magic, YU-GI-OH and stuff like this.

FEATURES:
-Shows your health in %.
-Shows up to 6 bars, which show your health(e.g. 100% = 6 bars)
-Results of a match can be saved(in ms0:/PICTURE/...png)

CONTROLS:

START - Restart the LIFE POINT - COUNTER
SELECT- Shows "HELP"

Player 1:
L-TRIGGER -1000
UP -100
LEFT -10
RIGHT +10
DOWN -1

Player 2:
X -1000
CIRCLE -100
TRIANGLE -10
SQUARE +10
R-TRIGGER -1

DOWNLOAD

Screenshot:


Please give FEEDBACK

It was a three-day-project, so don't think it is good.
It's coded with lua.
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Old 05-27-2007, 12:56 PM   #2

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A counter app? This shouldn't be a 3 day project, It should have been like an hour or two at the most.
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Old 05-27-2007, 01:04 PM   #3

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Quote:
Originally Posted by N-Game
WHAT IT CAN DO:
It helps you to remember your life points, while your playing a trading card game,
like Magic, YU-GI-OH and stuff like this.

Wait, huh?
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Old 05-27-2007, 01:10 PM   #4

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Its like a life point counter. Say you have 1000 LP and get attacked by a monster and lose 400, Well you put that you lost 400 and it will display 600 LP left.
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Old 05-27-2007, 01:19 PM   #5
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nice idea but at a game your opponent will never forget your points. nobody wouldnt forget his opponents points and also the opposite
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Old 05-27-2007, 01:19 PM   #6

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Some people may find this useful so good job on that part.
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Old 05-27-2007, 01:37 PM   #7
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maybe an idea for next version its a human habit to make mistakes, what if a person clicks 1 time to much to revert it
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Old 05-27-2007, 01:59 PM   #8

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Old 05-28-2007, 12:19 AM   #9

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loving the smilie ys!

On topic: gj, though what part of it took most of the three days?
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Old 05-28-2007, 02:43 AM   #10
 
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Quote:
Originally Posted by Turkfather
maybe an idea for next version its a human habit to make mistakes, what if a person clicks 1 time to much to revert it
Quote:
Originally Posted by N-Game
Player 1:
L-TRIGGER -1000
UP -100
LEFT -10
RIGHT +10
DOWN -1

Player 2:
X -1000
CIRCLE -100
TRIANGLE -10
SQUARE +10
R-TRIGGER -1

you can raise the health!!!!!!


Quote:
Originally Posted by Glynnder
loving the smilie ys!

On topic: gj, though what part of it took most of the three days?
it were'nt
three complet days!!
what part of it took most of the three days:
the graphics....made with gimp i had to learn how to....
the thing with the % took a lot of time two...



sry for my english ---> german



does anyone of qj add this to the database?

Last edited by N-Game; 05-28-2007 at 04:31 AM..
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Old 05-29-2007, 07:05 AM   #11
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ooh srry my bad :P
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Old 06-01-2007, 05:24 AM   #12
 
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no problem *spam*
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