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RPG Paradise v0.02

This is a discussion on RPG Paradise v0.02 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Ok, this is my RPG Game. I fixed a lot of bugs from last time. i.e. fixed Being able to ...

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Old 05-27-2007, 03:22 PM   #1
 
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Default RPG Paradise v0.02

Ok, this is my RPG Game. I fixed a lot of bugs from last time.
i.e.
fixed Being able to cross diagonal
Stopped the message from going away when you hold X
It uses map loading from files so now you can just edit the beggining.map


Here is download.


Current Team:
GFX dudes:
Jain7th
Programmers:
Me
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Old 05-27-2007, 05:36 PM   #2
 
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screenie?
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Old 05-27-2007, 06:33 PM   #3
 
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I have an old thread of v0.01 that had screens but my net isn't working right rite now
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Old 05-27-2007, 06:52 PM   #4
 
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lol, it crashed iRShell when I tried to take screenshots.
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Old 05-27-2007, 06:59 PM   #5
 
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lol, wonder why?
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Old 05-27-2007, 07:30 PM   #6
 
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IRShell doesn't work well at all with custom firmwares.

Anyway, what's it about?
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Old 05-27-2007, 07:56 PM   #7
 
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it has no story at the moment, just an engine
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Old 05-27-2007, 09:51 PM   #8
 
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do you have any plans of making an easy to use editor, to make your own maps/story line?
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Old 05-28-2007, 03:18 AM   #9
 
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Nice! ^^
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Old 05-28-2007, 05:40 AM   #10
 
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Good work, pspballer07!
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Old 05-28-2007, 07:51 AM   #11
 
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Thanks guys

Quote:
Originally Posted by Soccrmastr
do you have any plans of making an easy to use editor, to make your own maps/story line?
Yes, I am making one right now. A PSP Level Editor. I will make a windows level editor soon after that.
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Old 05-28-2007, 08:06 AM   #12
 
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Suggestion: Make the tiles and the characters smaller.
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Old 05-28-2007, 08:31 AM   #13
 
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I just made my game a little professional looking by using Quake Pak files. I created a pak file creator in windows and made a pak file extractor code for the psp! So now instead of having all the files in the data folder, all you see is data.pk3 and the maps. It should be with it in the next version. v0.03 maybe?
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Old 05-28-2007, 09:36 AM   #14
 
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isn't pk3 just a zip?
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Old 05-28-2007, 09:41 AM   #15
 
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no, its the Quake 2 file format that holds all their data. they use stuff like pak0.pk3 then pak1.pk3 and I think there is even a pak2.pk3.
Their pak0.pk3 holds 90% of their game data.
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Old 05-28-2007, 11:17 AM   #16
 
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Quote:
ZIP files generally use the file extensions ".zip" or ".ZIP" and the MIME media type application/zip. Some software uses the ZIP file format as a wrapper for a large number of small items in a specific structure. Generally when this is done a different file extension is used. Examples of this usage are Java JAR files, id Software .pk3/.pk4 files...
http://en.wikipedia.org/wiki/ZIP_(file_format)

flatmush is correct as always.
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Old 05-28-2007, 11:34 AM   #17
 
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pk2 and below aren't zips but the rest are IIRC, besides that should be good news for you, now all you have to do to add packaging is use zlib.
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Old 05-28-2007, 11:45 AM   #18
 
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Nice one baller well made
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Old 05-28-2007, 04:01 PM   #19
 
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if you ask me....zelzin is the same guy as flatmush
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Old 05-28-2007, 04:09 PM   #20
 
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Quote:
Originally Posted by pspballer07
if you ask me....zelzin is the same guy as flatmush
Nope, talked to them both on IRC. Trust me, flatmush is flatmush.
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Old 05-28-2007, 04:24 PM   #21
 
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Why would I post proof under a different name? Trust me I was too lazy to look it up on wikipedia otherwise I would have done it when I first posted. I am also shocked (and amused) at zelzin's comment as I don't know who he is (I'm assuming he's read/from some other forums or something).
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Old 05-28-2007, 04:51 PM   #22
 
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Quote:
Originally Posted by PSPJunkie_
Nope, talked to them both on IRC. Trust me, flatmush is flatmush.
but zelzin only has one post
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Old 05-28-2007, 05:35 PM   #23
 
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And?
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Old 05-28-2007, 05:39 PM   #24
 
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Not being funny, but I don't know what you're getting upset about. With how frequently I even bother posting on QJ, why do you think I would make a new account and look up the evidence on wikipedia. I posted a comment that I thought I might help you as I have had a look at the pak file formats previously take it or leave it. Now back on topic.
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Old 05-28-2007, 06:17 PM   #25
 
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lol
Ok, but all I was sayin is that the pak files quake 2 uses are not zips and that is the kind I use
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Old 05-28-2007, 07:31 PM   #26
 
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My first post and I get called someone else?

Hmmm, that's rather insulting.
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