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This is a discussion on Question with loadImage in graphics.c within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; the max width and height of a png image you can load is 512. I have a bigger image so ...
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#4 |
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nope, the limit is in C as well, (at least with Graphics.h)
any image bigger, probably takes a toll on the ram, i suggest cutting the image into smoller parts
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#5 |
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First off, Lua Player uses Graphics.c.
Second off, there is no limit to loading an image (I've loaded 2000x2000 before), HOWEVER, the GU limits you to a maximum of 512x512 texture size. So either resize the file, resize the texture in software, automatically split the image into pieces, or write your own blit function.
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#7 |
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Problem solved
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| graphicsc , loadimage , question |
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