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This is a discussion on [W.I.P.]RPG Paradise v0.05 with battles! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Ok, After a lot of trial and error and all that, I put in a battle system but right now ...
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#1 |
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Ok, After a lot of trial and error and all that, I put in a battle system but right now its not the greatest. He doesn't fight back but its a good start on the battle system considering I did it from scratch(I did the whole game from scratch... Oh I did use the graphics.c so I didn't technically start from scratch)
If you didn't know, this an rpg game I am in the process of making. The reason the graphics for the new character is crappy is cuz I drew it on paint. I wanted to create my own character. One as a sprite and one as a battle character. Well here is whats new: ****Added battle system(even though it still needs more work) ****Smoothed the walking of the character so its not so choppy.(I took off some delay and took away amount of steps) ****various bugs fixed ****Added character 'Master' to fight. Here are screens of the new stuff: ![]() ![]() Here is download If this game gets good(which I hope it will), I might have to stop posting it so I can enter it into a competition. Oh and check out the official site(also just started) here Last edited by pspballer07; 05-31-2007 at 06:46 PM.. |
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#2 |
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One question. How do I go about opening this .pk3 files?
The pk3s i'm used to are just renamed zips... Oh, and for sprites for people, try out this: http://charas-project.net/charas2/index.php It's a online thingy :P Just pick the things you want at the side ^^ Last edited by Darkfrost; 06-01-2007 at 08:51 AM.. |
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#7 |
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This looks interesting but I can't convert 1.0 EBOOTS to 1.5 on my PC. Oh well.
Is this written in C/C++? What functions are you using to blit images? I try using the ones in graphics.c/h in my programs and they slow it down severely by 5 fps each blit. |
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#8 |
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Hate to say this again but pk3's are zips, it's an error to call quake2 paks pk3, if the format you are using is pak then call them pak's.
P.S: I'm not saying this to sound clever, I'm saying it because you didn't listen the first time :P |
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#9 | ||
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and darkside: It is coded in C++ and I use the graphics.h and stuff but it doesn't slow down a noticable amount. |
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#10 |
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For the next release do you think you could make kxploit and distribute a 1.5 Eboot. I want to try this out. I can't find software for converting 1.0 eboot to 1.5 for Ubuntu Linux even though the toolchain is primarily written for unix-like systems.
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| Tags |
| battles , paradise , v005 , wiprpg |
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