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[W.I.P.]RPG Paradise v0.05 with battles!

This is a discussion on [W.I.P.]RPG Paradise v0.05 with battles! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Ok, After a lot of trial and error and all that, I put in a battle system but right now ...

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Old 05-31-2007, 06:25 PM   #1
 
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Default [W.I.P.]RPG Paradise v0.05 with battles!

Ok, After a lot of trial and error and all that, I put in a battle system but right now its not the greatest. He doesn't fight back but its a good start on the battle system considering I did it from scratch(I did the whole game from scratch... Oh I did use the graphics.c so I didn't technically start from scratch)

If you didn't know, this an rpg game I am in the process of making.
The reason the graphics for the new character is crappy is cuz I drew it on paint. I wanted to create my own character. One as a sprite and one as a battle character.

Well here is whats new:
****Added battle system(even though it still needs more work)
****Smoothed the walking of the character so its not so choppy.(I took off some delay and took away amount of steps)
****various bugs fixed
****Added character 'Master' to fight.

Here are screens of the new stuff:







Here is download


If this game gets good(which I hope it will), I might have to stop posting it so I can enter it into a competition.

Oh and check out the official site(also just started) here

Last edited by pspballer07; 05-31-2007 at 06:46 PM..
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Old 06-01-2007, 08:25 AM   #2
 
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One question. How do I go about opening this .pk3 files?

The pk3s i'm used to are just renamed zips...


Oh, and for sprites for people, try out this:
http://charas-project.net/charas2/index.php

It's a online thingy :P Just pick the things you want at the side ^^

Last edited by Darkfrost; 06-01-2007 at 08:51 AM..
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Old 06-01-2007, 08:28 AM   #3
 
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They are Quake II pak files. I should just rename them to .pak so people don't think they are zips. I made a program that extracts the files from pk3s or paks
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Old 06-01-2007, 12:12 PM   #4
 
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Looks good, keep up the good work!
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Old 06-01-2007, 12:36 PM   #5
 

 
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Nice Work
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Old 06-01-2007, 07:36 PM   #6
 
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Quote:
Originally Posted by Darkfrost
One question. How do I go about opening this .pk3 files?

The pk3s i'm used to are just renamed zips...


Oh, and for sprites for people, try out this:
http://charas-project.net/charas2/index.php

It's a online thingy :P Just pick the things you want at the side ^^
That chara make looks pretty cool
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Old 06-01-2007, 08:10 PM   #7

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This looks interesting but I can't convert 1.0 EBOOTS to 1.5 on my PC. Oh well.

Is this written in C/C++? What functions are you using to blit images? I try using the ones in graphics.c/h in my programs and they slow it down severely by 5 fps each blit.
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Old 06-01-2007, 08:13 PM   #8
 
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Hate to say this again but pk3's are zips, it's an error to call quake2 paks pk3, if the format you are using is pak then call them pak's.

P.S: I'm not saying this to sound clever, I'm saying it because you didn't listen the first time :P
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Old 06-01-2007, 09:13 PM   #9
 
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Quote:
Originally Posted by flatmush
Hate to say this again but pk3's are zips, it's an error to call quake2 paks pk3, if the format you are using is pak then call them pak's.

P.S: I'm not saying this to sound clever, I'm saying it because you didn't listen the first time :P
I know, I just forgot to rename the files, like I said before:
Quote:
I should just rename them to .pak so people don't think they are zips.


and darkside:
It is coded in C++ and I use the graphics.h and stuff but it doesn't slow down a noticable amount.
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Old 06-01-2007, 09:41 PM   #10

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For the next release do you think you could make kxploit and distribute a 1.5 Eboot. I want to try this out. I can't find software for converting 1.0 eboot to 1.5 for Ubuntu Linux even though the toolchain is primarily written for unix-like systems.
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Old 06-01-2007, 11:07 PM   #11
 
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yeah sure, I would do it right now but I'm at the wrong comp
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Old 06-08-2007, 12:08 AM   #12
 
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Any progress with 0.06?
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Old 06-08-2007, 09:47 PM   #13
 
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Actually, passed that. When I finish with the battle it will be v0.20. I haven't released anymore versions cuz I wanna enter it in a contest. It will be greatly improved like a whole new game when we're done with it.
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Old 06-13-2007, 01:59 PM   #14
 
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Awww.... Ok.
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